NerdBurger Games was founded in 2015 by Craig Campbell.
CAPERS is designed by Craig, but a whole bunch of people are lending their expertise to making the game a real thing. Here they are.
Additional Design: Celeste Conowitch, Tim Eagon, James Introcaso, Derek Kamal
Editing and Proofreading: Karen Franklin
Art: Beth Varni
Graphic Design: Owen St.Gelais
Cartography and Layout: Michael Brock
Murders & Acquisitions Contributors
Murders & Acquisitions was not created by just Lead Designer Craig. Following is a list of great people who have contributed their various and varied talents to help make Murders & Acquisitions a reality.
Additional Design: Tim Eagon, Dale A. Gaus, Ray Franklin
Editorial Assistance: Carol Darnell, Chris S. Sims
Proofreading: Karen Franklin
Front Cover Art: Beth Varni
Interior Art: Michael Brock, Becca Gowdy, Ben Herrera, James McLaughlin, Quinn McSherry, Jason Moser, Jen Sorrell, Beth Varni, Lindsey Wagner
Graphic Design: Jen Sorrell
Additional Graphics: David A. Lupo, Andy Madsen, Matthew Sulhoff
Layout: Michael Brock
Fiction: Jim Owczarski
Kickstarter Video: Michelle Owczarski
Craig Campbell - Lead Designer
I’ve been playing, GMing, and designing RPGs for two and a half decades.
In 2001, I wrote my first paid freelance RPG piece, a convention module for D&D's Living Greyhawk titled, “Winter Tears.” Over the next several years, I published a feature article in Dragon Magazine and wrote a few adventures for the RPGA. In 2009, I began doing more freelancing, racking up over thirty freelance credits for Dungeons & Dragons, Gamma World, Pathfinder, and Iron Kingdoms.
A few years back, I ramped down my freelancing to start work on my own game, Murders & Acquisitions. M&A went to Kickstarter in May of 2016 and was successfully funded. Murders & Acquisitions went up for sale at DriveThruRPG.com in December of 2016.
Now I'm working on the next RPG from NerdBurger Games. CAPERS is a sort-of supers game set in the 1920s Prohibition Era of the United States. The game is coming along nicely, with playtesters working hard to help me make CAPERS the best game it can be.
When I’m not designing RPGs (or playtesting or planning or blogging or…you get the picture), I’m working as an architect, watching all manner of fantasy, sci-fi, and horror TV and movies, reading satirical non-fiction, playing RPGs and board/card games with my friends, and cohosting a weekly podcast.
Select Game Design Resume Items
Here's a short list of my favorite RPG freelance projects.
"Eye of the Night" - Dragon Magazine 340 - Feature article for D&D.
"Pathfinder Society #18: The Trouble with Secrets" - Pathfinder game - Pathfinder Society adventure featuring some trouble and some secrets.
"Coaxing the Flame" - Living Forgotten Realms - Convention module for D&D.
"Nightmares Unleashed" - Dungeon Magazine 177 - Side trek adventure for D&D.
"Class Acts: Warden" - Dragon Magazine 386 - Flavor and rules for the Warden class in D&D 4E.
"Hometown, Gamma Terra" - Wizards of the Coast website - Guidelines for creating the Gamma World version of your hometown.
"Pedal to the Metal" - Wizards of the Coast website - Gamma World rules for vehicles - co-written with Ray Franklin.
"Baba Yaga's Dancing Hut" - Dungeon Magazine 196 - Mega-adventure for D&D.
"A Rhyme Gone Wrong" - Dungeon Magazine 217 - A short D&D adventure.
"Deserts" - Iron Kingdoms Unleashed - I wrote the desert chapter of this hardcover rule book.
"Murders & Acquisitions" - NerdBurger Games - A fun, light RPG of espionage, subterfuge, intrigue, theft, and murder set in an absurd corporate world.