CAPERS Sketches from Beth

Hey there,

I received some sketches from Beth today. She's working on a few illustrations to round out what I need for the CAPERS Kickstarter video and page. They're rudimentary and will see full color treatment for the final, but here's a look at what's in the works.

The illustration on the left is a two-panel illo showing a safecracker trying to break into a big floor safe by traditional means. After that fails, he unleashes a bolt of energy to blast the door open. The illustration on the right features three gangsters leveling weapons at foes off panel. 

I sent Beth some feedback on each, including ideas for some 1920s ads to appear on the wall behind the shooters. As expected, Beth is rocking it. 

Don't Split the Podcast Presents: CAPERS

I'll be running a game of CAPERS on Sunday, January 21, from 3-7pm Eastern on the Don't Split the Podcast Twitch Channel. My players include James Introcaso, Celeste Conowitch, Sage Stafford, and Paul Harpring. They'll be diving into 1920s New York to find...something. There will be twists and turns. There will be secrets revealed. There will be fun. 

Make sure to check out all the fun stuff at the Don't Split the Podcast Network. Including Venture Maidens (starring Celeste and Sage, as well as a couple other great gals). Also including Table Top Babble (starring James Introcaso), where I sometimes swing by to talk RPGs. 

Murders & Acquisitions Memos

My trip to Midwinter put me in touch with a few people in the RPG industry who suggested I try to provide some free content supporting a released game to generate interest. As it turns out, a lot of people LOVE downloading free stuff for games they don't even own. So I put out some free stuff. They download and check it out. Maybe use some of those ideas in other games. And eventually, they start wondering what my game is about. Then they maybe buy a copy. 

So, I'm going to try to dive into this for Murders & Acquisitions this year as time permits. I'm planning to create a series of one-page PDF supplements for M&A called Memos. Each Memo will contain some material for the game. And they'll be free to download at Keep an eye out for M&A Memos!

Other Bits and Pieces

I've ordered a table runner for use at convention tables featuring the NerdBurger Games burger dude and game company name. I'm working on squaring away podcast appearances for the CAPERS Kickstarter. I'm figuring out things for future convention appearances. I'm nailing down the CAPERS Kickstarter page. And I'm working my way through pages 5-7 of my big "Planning Document" which covers all sorts of NerdBurger Games stuff. 

And that's a wrap for now.

Game on,


Post-Midwinter Decompression


I got back just today from a trip to Wisconsin to attend Midwinter Gaming Convention and then visit family in the frozen north. I expect to hit the sack in the very near future, but I thought I'd touch base here real quick while things are still fresh in my head. 

Midwinter Gaming Convention

I had a lovely time at Midwinter, my second time attending the con. The RPG segment of the con was noticeably livelier this time around. I manned a demo table for a good chunk of Friday and Saturday. Lots of fun. I ran a game of Die Laughing and a CAPERS game. Everyone seemed to have a great deal of fun. 

While that stuff was great, there a little something that's worth mentioning for designers. I attended the Industry Summit events that ran throughout Thursday. Multiple seminars/meetups for industry professionals to network, talk shop, and discuss things like Kickstarters, small press publishing, and social media marketing. I found all of these events useful but of particular note is the social media discussion hosted by Meredith Gerber of Incredibly informative. I hope the Midwinter folks continue with this Thursday plan in the future. Lots of great learning and sharing experiences. 

CAPERS Book Prep

I received a proof copy of the interior graphic design work Owen and I have been working on lately. Owen and I will be meeting soon to discuss the options we created and figure out how we're going to move forward. The interior look and feel of the book is shaping up nicely. 

Mike is continuing to push through map stuff. They're looking good. Just need some final decisions and final production.

My editor wrapped up her pass on the book manuscript a couple days ago. I'll be picking up her redlines and fixing all the spots where I THOUGHT I was writing things correctly...but wasn't....very soon. 

CAPERS Kickstarter Prep

Michelle is hard at work on the Kickstarter video, though I owe her a few items, most notably a final map of Atlantic City from Mike and four more illustrations from Beth (which she has been working on; she's gonna send me sketches soon).

Today, I started contacting chat and podcast folks to begin nailing down the promotional push that will happen before and during the Kickstarter. I've got three actual play recordings planned. One is done. One is coming up but hasn't been nailed down yet. And ONE will happen very soon. 

You can get a sneak peek and watch as I take four players through a CAPERS adventure with Don't Split the Podcast Network Presents on Sunday, January 21st, starting at 3pm Eastern. Info can be found HERE. Their Twitch channel can be found HERE

My Convention Schedule

It's official. I'm gonna be at ETSU-Con in February. You can see my entire upcoming convention schedule HERE. If you're gonna be at any of these conventions, come find me!

And that's a wrap...for this blog post. Type at ya later.

Game on,


Welcome to 2018

Hello NerdBurger Fans!

2018 has arrived. The next few months are going to be crazy hectic (and hopefully productive) here at NerdBurger Games.

CAPERS Kickstarter

Reminder. The CAPERS Kickstarter goes live on Tuesday, March 6, 2018. Probably at 9am Eastern time.

Ratings and Reviews

If you’re a fan of my games, why not swing on by and give a nice rating or review? Finding and broadening an audience is one of the greatest challenges indie designers face. The system works against the little guy. It only takes a couple minutes and it really does help.

And this goes for other designers/artists you like. Provide a review or rating. Send them a message telling them you like their stuff. Share the love.

CAPERS Graphics and Art           

We’re in the final pre-Kickstarter push for art and graphic design work. Beth is working on a few more illustrations to help make the Kickstarter video really sing. Owen and I have been neck deep in working out the interior graphic design. Colors, fonts, sidebars, bullet points. What’s it all going to look like? We’ll know soon. Here’s sneak peek of ONE option among many that we’re considering.


First up is Midwinter Gaming Convention in Milwaukee. If you’re in the area, swing on by.

I’ll be at a BUNCH of other conventions in February and March. You can see my entire convention schedule HERE. ETSU Con is still up in the air but is looking VERY likely. Stay tuned on that one. 

Wanna Be a Playtester?

I’ll be looking for Die Laughing playtesters in the next few months. If you’re interested, email me at Die Laughing is a very light, narrative-driven, GM-less, horror-comedy game. It plays in just 1-2 hours, depending on the number of players. This will be one of the “easier” playtest experiences you might ever be involved in. The rules are very simple, so there likely won’t be that much to tweak. I’ll mostly be looking to make sure the characters, scene structure, and monsters are fun and engaging.

Game on,


The Coming Year

A little while back, I posted a recap for 2017. Time to take a look forward to 2018.

The CAPERS Kickstarter

The Kickstarter for CAPERS is set to go live on Tuesday, March 6, 2018. I’m not sure exactly when, but I expect I’ll push the button around 9am Eastern that day. It’ll run until Thursday, April 5, 2018 at 9pm Eastern.

Backer Levels

I spent some time reviewing my M&A Kickstarter as well as a variety of other Kickstarters for smaller indie RPGs. The details aren’t completely locked down, but you can expect a base backer level of $15. This will get you the entire game in PDF, with all stretch goal material unlocked, all PDF support materials, a code to buy a soft- or hardcover book at cost and a code to buy a deck of CAPERS-themed playing cards at cost. Including both backing the game and paying for the at cost book, it comes to a TOTAL of around $22 plus shipping for a softcover. $27 plus shipping for a hardcover. Keep in mind those dollar amounts include the initial $15 backer level. So, a pretty good deal for a game that will probably be $30 softcover and $35 hardcover retail afterwards.

With M&A, getting the book code took a backer level of $20. I decided to put everything in the base $15 backer level for CAPERS to make it a better deal for people, hopefully resulting in more backers jumping on board. Additionally, M&A was being put up sort of in a vacuum. I didn’t know how it would do so I tried to get pledges in ways I thought would help hit my goals. Now that I have a bit of an audience in place and a greater reach for marketing and promotion, I can make the CAPERS Kickstarter a better deal.

There will also be backer levels for getting your likeness in an illustration, being able to design an NPC to go in the game, and a way to get multiple copies of the game for you and your friends along with an online game with me GMing. There are a couple other ideas in the works, but I’m trying to keep everything under control. Probably no more than six backer levels.


I’ll be doing all I can to promote the Kickstarter without overstaying my welcome with people or bugging them too much. The best thing YOU can do to help is to back the game and share the Kickstarter around with your friends…maybe a couple times during the Kickstarter period.

I have plans in place for CAPERS to be featured in a few actual play podcasts. And I’ll be a guest on several audio podcasts promoting the game as well as just talking gaming and geeky stuff. And a bunch of other little things.

If you have any ideas about ways I can promote the Kickstarter, email me at

CAPERS Progress

I handed the manuscript off to the editor recently. I should get it back in a couple weeks. Then I’ll have to spend some time formatting the document to make importing it into InDesign as smooth as possible.

Mike is working on maps, possibly as I type this, and Owen is nailing down the interior layout options. We’re going to print a proof copy of several options so we can see how they’ll look in print form. The biggest issue here is making sure it works in color when printed on a page. M&A was b/w, so it was easy to envision everything just by looking at things on the screen.

Beth will be doing four more illustrations in early January so I have everything I need to hand off to Michelle and Jim to craft the Kickstarter video. I have some cool stuff planned for the video and am really looking forward to seeing how it turns out.

There’s a bunch of support material stuff yet to be done, but much of that is waiting on final character sheet design as well as some layout decisions still in flux.

Die Laughing Progress

I’ve revamped the scene structure to break things out into Act 1, Act 2, and Act 3. This way, the scenes available for each Act are more appropriate to the types of scenes you see at different points during a horror movie. I’m pretty pleased with the work-up thus far but still need to test it. People who have bought (or will buy) the Die Laughing Preview Edition will still work from the previous scene structure.

I have some ideas in place for artwork for the game, though I probably won’t dive into pursuing that for a few months.

I’m expecting the book to clock in around 80-90 pages in digest size (6x9). Each character will get a small illustration as will each monster. Add in a few larger illustrations elsewhere in the book and it makes for a rather large art budget, relative to the size of the game. I’ve started looking at how I can make a Kickstarter happen with a relatively low base backer buy-in (probably $5-7).


I’ll be hitting five (hopefully six) conventions between now and the end of the CAPERS Kickstarter. You can see my full schedule on the Schedule page of this website.

Those three months are going to EASILY be my busiest convention schedule ever. I went whole hog for finding ways to promote CAPERS and it’s gonna exhaust me. But, once they’re done, I’ll be able to settle into “publisher mode” for several months where I’ll mostly be directing others doing graphic, art, and layout work.

I’m not sure if I’ll be making it to any other conventions later in the year. I’d really like to go to AcadeCon again. And I’d probably go to PAX Unplugged again if the IGDN decides to have a booth in the dealer hall in 2018. Origins and GenCon are possibilities, but looking unlikely. They’ll both be happening in the midst of me getting CAPERS out the door, assuming the Kickstarter funds, of course. Plus, I’m gonna eat up a LOT of vacation time in the first three months of next year. Ugh. 

More RPGs?

I’m pretty sure Die Laughing will be the next game I publish, assuming all continues to go well with playtesting. The game system is ridiculously simple, compared to other games I’ve designed, so the playtesting process will be less about rules testing and more about making sure character and monster options are fun and engaging.

I’ve got a few more ideas percolating in my brain right now. Each has seen about one page of outlining just to get ideas on paper. A mid-apocalypse sort of sci-fi game set in a very DIFFERENT setting? A simple, family-oriented RPG that features drawing simple things as part of the game? A mystery-in-a-small-town game set in the middle of nowhere? I’ll have to explore the ideas more and see which one grabs ahold of my imagination the most.

I imagine I’ll continue to design the occasional 1-2 page game as design exercises.

The NerdBurger Podcast

This little podcast is almost five years old. Mike hasn’t tired of me yet, so I expect it will continue to grow older. You can expect appearances from some of the people who contributed to CAPERS at various times, along with all our regulars, and a few special guests now and then.

My Games at Conventions

I’ll have my games for sale at the conventions I’m attending in 2018. I’ll be trying to get the games on the shelves at a few other conventions, even if I don’t attend, including Origins and GenCon.

In Closing…

It’s been a heck of a year here at NerdBurger Games and I expect 2018 to be even bigger and better for my little company. It’s certainly going to be busy.

With that, I’m gonna call 2017 to a close, at least for  this little blog, and start preparing for what’s to come.

Game on,


Die Laughing Preview Edition Now For Sale

Hi all,

A quick something-something for fans of NerdBurger Games. 

The Die Laughing Preview Edition is now available at DriveThruRPG. $2 PDF. $5 softcover/PDF combo. Check it out, give it a play, and provide feedback. If the game gains traction, I'll expand it and make it a bigger, fully illustrated book. 

So far, things are looking damn good for this game. It's likely it'll be the third RPG from NerdBurger Games. 

You can buy it HERE.

Game on,


The Year in Review

Happy December!

It’s fortuitous that the Murders & Acquisitions Kickstarter fulfilled in December of last year. Cuz I’m gonna do a little breakdown of the past year at NerdBurger Games. And that means covering the first year of M&A being available.

The Website

Here’s what website traffic has looked like here at

Traffic Overview.png

Big spike in May during the Kickstarter. Up and down since then. Rising again at the end of the year with more updates relating to the CAPERS Kickstarter.

Most visitors to the site come from the US, UK, Canada, and Australia (about 92% of the total). But there have been visitors from nearly every European country, some South American countries, and a variety of Asian countries. Two from Russia. One from Egypt. One from Pakistan. Four from “Unknown.” I’m gonna assume those four are from Proxima Centauri, Coruscant, Magrathea, and Omicron Persei 8.

Sales Outlets

Besides the Kickstarter, Murders & Acquisitions has been made available in a variety of channels. (And CAPERS has seen a bit of sales through some of these, too.)

  • It’s available at
  • Retailers and players can order it thru Indie Press Revolution.
  • It’s been on sale at three conventions this year. Next year, I hope to have it up for sale in at least eight convention dealer halls.
  • It was part of Mythoard’s digital bundle earlier this year.

I tried getting it out there thru a couple other venues that just didn’t work out. One of them might happen this coming year. And I want to look into distributing through Peachstate Hobby Distribution, a small, south-based hobby distributor.  


The sales report tool at is a little janky, at least for me, so the following totals are approximate. Here’s a book sales breakdown.

M&A Books

  • DTRPG (includes Kickstarter): 156
  • Indie Press Revolution: 26
  • GenCon 2017: 14
  • AcadeCon 2017: 2
  • PAX Unplugged 2017: 3


  • DTRPG (includes Kickstarter): 233
  • Mythoard digital package: 25

M&A Support PDFs

  • Quick Start Guide (free): 274
  • Holiday Bonus : 10

CAPERS Preview Books

  • DTRPG: 23
  • AcadeCon 2017: 5
  • PAX Unplugged 2017: 15


  • DTRPG: 19
  • Giveaways: 25

Die Laughing Preview Books

  • AcadeCon 2017: 5
  • PAX Unplugged 2017: 10

So, about 459 copies of M&A are in the wild (along with 274 quick start guides). Some of those are duplicates to the same person as some people have both a physical copy and a PDF. About 87 copies of CAPERS. And about 15 copies of Die Laughing.

(Side Note: I’ve only sold one copy of the Downsized Edition of M&A in six months. So that’s going away.)

Certainly these aren’t huge numbers, but I feel pretty good about them for the first year of an itty-bitty, one-dude company with only the slightest of previous freelance cred.

Most importantly for continued NBG success, these are people who now have seen my first game (and hopefully dig it). And they now know my name. And many of them know that I fulfilled my first Kickstarter in seven months. If all goes well, there will be some repeat customers for CAPERS (who aren’t friends of mine).

Not too shabby for a little company built from a game about beating people up in an office.


To Patreon or Not to Patreon...


I've been considering the idea of creating a Patreon for some time but haven't taken the plunge. With the recent bed-crapping Patreon managed to do, I'm putting it off even longer. Curious to see what Kickstarter's Drip service will look like once it's live for all.

If the CAPERS Kickstarter creates some more NerdBurger Games fans, maybe I'll revisit the idea.

But what would be worthwhile for a little game company like mine? Behind the scenes looks at ongoing design processes, of course. Maybe the occasional micro-game design. Blog posts on specific challenges I run into. Maybe the occasional interview (text or audio podcast) with other indie designers and/or people who help with my work.

What do you think? What could I offer that you would pay a few bucks per month to enjoy?

I've posted this on both my personal FB page and the NerdBurger Games FB page. You can respond with your thoughts there. OR email me at with your thoughts. 


Die Laughing - Behind the Scenes

Hello stalwart NerdBurger supporters,

Time to take a look behind the scenes at my work on Die Laughing

If you've been paying attention, you know that Die Laughing is MAYBE gonna be the third RPG from NerdBurger Games.

In case you're not in the know, Die Laughing is a GM-less, short-play (1-2 hour), narrative-driven, rules-light story game. Players portray characters in a horror-comedy movie. The basic conceit of the game is that all characters are going to die. It's just a matter of when it happens and how funny it is. 

Each player has a pool of d6s that they use for all Trait Checks. As the game plays out, your d6 pool grows smaller, creating a countdown to your character's death. When you run out of dice, your character is out of the story (dead or transformed into a monster, like maybe a zombie). But fear not! When your character is gone, there are a number of ways you can still be involved in the story you're all telling. No one just sits and waits for the end of the game. 

I made a preview edition of the game available on DTRPG a while back for a few weeks. I've printed copies out and sold some at recent convention appearances. I've given some away for free to friends. I've run the game several times now, and feel it's moving into "Yeah, this is gonna happen" territory. 

If you'd like to take a look at it, go HERE and download the preview edition. It's not nearly the game it's gonna be eventually, but it contains enough info to give the game a spin a few times. 

Try Die Laughing out. Email me at with your comments. Player feedback is crucial to making any game as good as it can be. 

For those who have read the game book and hopefully actually PLAYED the game, take a look at the info below. My playtests have resulted in multiple players suggesting I split the Scenes used in the game into Acts, based on what each Act of a movie does to create the story. I've recently begun breaking that down. Different types of Scenes are more appropriate to different Acts in the story. 

Most of what I've included below won't make a great deal of sense unless you've actually played the game. But maybe you'll be intrigued by this info and take it as a call to action to try the game out. 

To people who HAVE played Die Laughing and read the info below, if you have any thoughts, email me at with your thoughts. 

Die Laughing 3-Act Scene Structure_Page_1.jpg
Die Laughing 3-Act Scene Structure_Page_2.jpg

Time to get back to my final pass at the CAPERS manuscript. It goes to the editor before Christmas. Wish me luck.

Game on,


Mostly a Personal Update

Hey all,

I don't have a lot to talk about concerning the games right now. I'm THIS CLOSE to sending CAPERS to the editor. I'm THIS close to finishing a short PDF-only supplement for Murders & Acquisitions called Holiday Bonus (that'll go up at DriveThruRPG in December). And I'm plinking away at other stuff.

So what else is going on? I took the entire week of Thanksgiving off from work. It's the first time I've taken multiple days off with no real plan or NEEDS that had to be dealt with in a couple years. It was GREAT. Lots of lounging about, catching up on some TV shows and movies, browsing the intarwebs, and just relaxing. I really needed that time off, especially considering what the next few months hold for me and NerdBurger Games. 

Rock 'n' Roll Sock Hop Mouse

My friend Derek Kickstarted Heavy Metal Thunder Mouse a few weeks ago. Successful Kickstarter for a Fate-based game of mice and their motorcycle clubs. The first stretch goal was for me to write an alternate setting called Rock 'n' Roll Sock Hop Mouse, describing the teenage biker mice of Thunder City and all their races, emotions, friendships, loves, and SINGING. I'm about halfway done writing my contribution to Derek's super-fun game. Part of what's left involves creating rules for singing your heart out in the game like they do in musicals. 

Future Convention Appearances

AcadeCon and PAX Unplugged are over (and both were covered in recent blog posts). I have four more definite convention appearances coming up in January-March of next year. And two other POSSIBLE appearances. Check the Schedule page for more info. 

December Recordings

A fan of my Baba Yaga's Dancing Hut adventure from Dungeon Magazine during the D&D 4E period has invited me to play in an actual play podcast with some of his other favorite people of this and that. He'll be running a dinosaur race scenario built around the Tomb of Annihilation adventure book for D&D 5E. Given my Baba Yaga adventure, I'll be playing a female, hag-like Warlock. Should be fun.

I'll also be running CAPERS for two actual play podcasts in December. I'll provide more info on those as details are nailed down. One of them will be streamed live and then broken up into multiple podcast episodes for publication during the CAPERS Kickstarter. The other will be recorded and then given the "radio play treatment" with sound effects and production value, also for publication during the Kickstarter. 

Pitch Meeting - A Vague Story

At AcadeCon, I had a pitch meeting with...a person. I told this person all about CAPERS. This person...really loved the game. And this person will be doing something really cool with CAPERS that may or may not have to do with the Kickstarter in March of 2018.

Sorry I can't get into specifics right now. But this opportunity is super-cool and the...thing...that will be happening is AWESOME! Stay tuned for more news once the person releases me to talk more about it. 

And that about does it. 

Game on,


PAX Unplugged Recap

Hello all,

I'm back from PAX Unplugged in Philadelphia, PA. In fact, I just got back about an hour ago. I thought I'd get a recap up on the site while everything was still fresh in my head. 

PAX Unplugged was fun, but exhausting. I ran EIGHT 2-hour game sessions for Games On Demand (as well as a pickup game of Die Laughing) and spent several hours at the Indie Game Developer Network Booth in the dealer hall, selling my games as well as the games of many other IGDNers. I rounded out my time by hanging out with my roomies, John Kennedy and Pete Petrusha of the IGDN, chatting with numerous gamers, and hanging out with and meeting many people who I previously only knew through the internet. 

Here's a summary:

  • 4 games of CAPERS, 5 games of Die Laughing. A lot of great responses from people, including some insights into Die Laughing that will help future design revisions. Gathered emails for a bunch of people who will get a CAPERS Kickstarter reminder email in March. 
  • About seven or so hours in the IGDN booth. Based on what I saw, I'm pretty confident that I sold enough M&A and CAPERS books to cover my buy-in share of the booth and make a little money as well. 
  • Big thanks to the IGDN folks for introducing me to being an IGDN salesman, especially to Matthew McFarland and Michelle Lyons-McFarland, who are the point people for IGDN booths at conventions. 
  • Shout-out to James Introcaso and Rudy Basso of the Don't Split the Podcast Network for bringing friends to a game of Die Laughing in the food court, including helping rope two complete strangers into the eight-person game. 
  • Finally met Pixelscapes Jen, whose super-cute D&D monster illustrations I love. You should check 'em out!
  • Met and briefly talked to Alex Roberts, the host of the Backstory Podcast, which I LOVE! She's incredibly kind, which I totally expected. I'm reasonably certain I didn't come across as too weird to her. 
  • Met Aaron, a cool dude and big fan of my games, who gifted me with a four-pack of local microbrews. Pete Petrusha and I enjoyed them muchly. Thanks, Aaron! And thanks for the suggestion of The Dutch Eating Place for breakfast. The IGDN crew had a wonderful group breakfast there on Friday morning before the convention got rolling. 
  • Touched base with Kevin Kulp, who has contributed some game design to CAPERS. I tried to get him involved in a game, but he was very busy with Pelgrane Press stuff. 
  • Met several other members of the IGDN (who weren't working the booth). 
  • Met a big handful of other people, exchanged cards, networked. 

All in all, a fine weekend. But my feet are killing me. Thank you to EVERYONE who helped make things fun. Fellow designers. My players. Everyone!

Now for a day off, and then several days of getting my crap in order, working on CAPERS stuff, writing for Heavy Metal Thunder Mouse, and dealing with a whole bunch of (very good) fallout from my first two convention appearances in quite a while. 


AcadeCon ReCap

Hello all,

I'm back from AcadeCon in Dayton, OH. Wow! What a great convention. I couldn't have asked for a better kickoff to my own personal "convention season."

I ran a bunch of games. Ran a bunch of demos. Sold some books. Met some internet friends in person for the first time. Networked a bit. Talked shop with fellow designers.

Let's use that handy bullet point feature for the rest of this post...

  • Big thanks to Michael Ross and all the folks at RPG Academy and AcadeCon for putting on a great con.
  • Rudy Basso and James Introcaso from Don't Split the Podcast Network are super-cool. Though, James is taller than I imagined he'd be. Not sure why I thought he'd be a short guy. :-) Rudy, James, and Neal, thanks for a great game of CAPERS.
  • I hosted a panel for designing an RPG while having a day job. People showed up. And paid attention. And asked questions. And TOOK NOTES! Wow. A few of them even stopped by my demo table afterwards to follow up on some things.
  • Two games of Die Laughing got kinda loud. Not gonna lie. I'm proud of that. The game is called Die LAUGHING. A quiet table of that game reflects poor game design.
  • I ran, I THINK, eight CAPERS demos. And gave the shorter pitch a bunch of times. A supers game in the 1920s isn't everyone's cup of tea, but I'd say I got about 95% positive from those I spoke to.
  • I spend Saturday evening talking shop with Pete Petrusha and Jim & Heather Dagg. Great folks.
  • I met a bunch of cool people. Here's a summary. Ken Hite is incredibly knowledgeable. James D'Amato is incredibly personable. Darcy Ross is incredibly positive. Tom Cantwell is incredibly forgiving (for me dropping from his game to network). James McClure is incredibly smiley. John Arcadian is incredibly kilty. :-)
  • And I had a pitch meeting that went really well. I have an announcement a while. For now, you can speculate. Maybe Craig is translating M&A into sanskrit. Maybe I'm going to MoonCon, the first gaming convention on the moon. The possibilities are endless.
  • Thank you to all my players and anyone else I've missed. I had a blast.

Time to prep for PAX Unplugged,


And It Begins!

Hello NerdBurger Lovers,

It begins. This weekend kicks off my push to Kickstarting CAPERS. Kickstarter coming Tuesday, March 6th, 2018. 

James, Tim, Derek, and Kevin have all submitted their design work. The game manuscript is written. Just some tidying up to do. It should go off to my editor before Christmas. Beth is locked in for artwork next year (though she’ll be doing a few more pieces before the end of this year). Owen and I will meet on Tuesday to discuss interior layout and graphic design. Mike is working on maps.

CAPERS Preview Edition

Reminder. The CAPERS Preview Edition is available at


I have six conventions scheduled over the next five months, two of them in the next two weekends. I might end up with two more if I can make them work out.

I’ll be at AcadeCon next weekend and at PAX Unplugged the following weekend. You can see my schedules for these conventions on the Schedule page. If you’re going to be at either convention, let me know.


I’ve been in touch with Lee Garvin, the designer of Tales from the Floating Vagabond for a little while now. Check out his website. Good stuff! We’re in talks to create some sort of cross-over adventure(s) for our respective games. A way for characters from one game to dive into the world of the other just a little bit.

Heavy Metal Thunder Mouse

Most of my design time is spent on NerdBurger Games, but I occasionally write for other games. My friend Derek Kamal recently funded a Kickstarter to publish Heavy Metal Thunder Mouse. It’s a Fate-based game of mice and their motorcycle clubs. I’ll be writing an alternate setting for the game called Rock ‘n’ Roll Sock Hop Mouse, where teenage mice in motorcycle gangs race to see whose bikes are best and fall in and out of love, all while thumbing their mousey noses at authority. It’ll include Fate rules for singing and dancing to gain Aspects, a la musicals like Grease.

M&A Holiday Bonus

I wasn’t planning on making supplements for M&A back when I created it, but an idea struck me that is just too good to pass up. I’ll be publishing a PDF supplement called Holiday Bonus in December, as a celebration of the one-year anniversary of the publication of Murders & Acquisitions. This 15-or-so-page supplement will contain stuff for both players and Supervisors, in a holiday theme.

Here's snippet.

There's plenty more where that came from. 

What’s To Come

Mostly I’m focused on getting CAPERS ready for Kickstarter. But there might be a few other surprises in there. Stay tuned.

Game on,



CAPERS Playing Cards

Hello all,

A quick pic for you. As I roll into my upcoming convention appearances (check out the Schedule page), I'm pulling together all the stuff I'll be taking to conventions with me. 

People playing CAPERS at these conventions will be doing so with CAPERS playing cards!

This is what they look like.

The face cards each have a big letter on them right now (J, Q, K). If all goes well with the Kickstarter, beginning March 6, 2018, the face cards will have illustrations of important NPCs from the game.  

Game on,



AndoCon 2018 Kickstarter - One Week to Go

Hey there,

I have no idea how many of you actually live in the Atlanta area. I hope many of you live outside of Atlanta, cuz that means my little games have made their way all over the place.

BUT, if you DO live in the Atlanta area or are up for coming to Atlanta for a super cool gaming convention, check out AndoCon!

We're running a Kickstarter right now to get things moving. The convention will be held March 9-11, 2018 and will be chock full of gaming goodness and a whole bunch of people who love gaming and the geeky lifestyle. This is my absolute FAVORITE gaming convention! If you attend, you won't be disappointed. That's a NerdBurger guarantee! 

Check it out and pledge to the Kickstarter if you want to attend. 

AndoCon 2018 Kickstarter Link

I'll be there. I hope to see you there, too.


A Quick Late-October Update

Hey there everyone,

I'm neck-deep in October prep for all things NerdBurger Games. Come November, I won't have the time to do a lot of stuff. I'm going to be at AcadeCon and then PAX Unplugged on contiguous weekends before Thanksgiving week rolls around. I'm trying to have stuff in place before November 1st so I don't have to deal with it once the conventions hit. So far, so good.

CAPERS Contributors

Kevin Kulp has submitted his design work. I'm applying the developer brush to everything. All is well.

Tim Eagon is wrapping up his Chicago backdrop stuff. Should see that in the next week or so. 

Owen St.Gelais is now focused on the graphic design work for the interior of the book. We should be having a meeting in a couple weeks. 

Mike Brock is working on map stuff for the three big backdrops. I hope to touch base with him soon. 

THREE NerdBurger Games

It's official. I have three games ready to show to people during my convention push in the coming several months. CAPERS will, of course, be the primary focus. But Murders & Acquisitions and a short preview edition of Die Laughing will be available for intrepid RPG lovers looking for something from NerdBurger Games. 

Here's a pretty pic of me and my three games. I'm kind of proud I've gotten to this point. 


CAPERS Preview Edition

Just a reminder. The CAPERS Preview Edition is available at $4 PDF. $10 softcover. Give it a look to see where the game stands and get excited for the Kickstarter on Tuesday, March 6, 2018. 

That's enough for now.

Game on,


CAPERS and Conventions

Two Big CAPERS Announcements

Heads up, Macs and Janes. The CAPERS Preview Edition is available at $4 PDF. $10 softcover. Grab a copy, throw on your fanciest duds, and take a stiff shot of hooch cuz CAPERS is the bee’s knees.

If enough people grab a copy now, it might jump to the top of the “Most Popular Under $5” list at DriveThruRPG. Wouldn’t that be fun!

Here’s a review of the CAPERS Preview edition.

Also, it’s official. CAPERS will go to Kickstarter on Tuesday, March 6th, 2018 to fund final artwork, layout, and a few other things. So stay tuned!

AndoCon 2018 Kickstarter

If you live in the Atlanta area (or close and can swing money for a hotel room), check out AndoCon in early March. There’s a Kickstarter running right now to get badge sales underway. You can get your hotel room as part of the Kickstarter. There’s cool add-ons. And I’ll be at the convention.

November Convention Appearances

I’ll be at AcadeCon on November 10-12 in Dayton, OH. Check out their website to learn more.

I’ll be at PAX Unplugged on November 17-19 in Philadelphia, PA.

My convention schedules are on the Schedule page here on If you’re going to be at either convention, let me know. Maybe we can grab a drink or play a game. Or both.

Game on


A Big Thank-You

Hey all,

There are big announcements coming VERY soon. Before those hit the blog, I want to throw up a public thank-you shout-out to a whole bunch of people. 

Here Come the Thank-Yous

As I near the point where I announce the Kickstarter dates for CAPERS and the release the CAPERS Preview Edition (which are both coming VERY soon), I’d like to throw a shout-out to all the people who have helped me get to this point. I designed this game, but I’m not the only one making it a reality. Not by a long shot. 

Playtesters: A bunch of people have playtested CAPERS over the course of the past year. Thank you to all my friends who have played the game and provided feedback. Thank you to remote playtesters who got on board for a few sessions. In particular, thank you to Dale and Gilbert, whose playtest groups have been involved every step of the way since day one. Playtest leads, please extend my thanks to your playtest group members.

Contributors: James and Derek, for great design work. Tim and Kevin, for your ongoing, current design work. Owen, for excellent graphic design, current and upcoming. Beth, for wonderful artwork, current and upcoming. Mike, for currently ongoing cartography and forthcoming layout (and for tolerating me constantly babbling about the game in emails, on our podcast, and every time I see you in person). Karen, for your commitment to future editing (Ray, please extend this thank-you on my behalf).

IGDN: The members of the Indie Game Developer Network, for your ongoing support and interest in my little game and for providing such a plethora of information and resources on everything regarding game design and helping me make my games better and putting them in the hands of gamers around the country.

Special Thanks: Anthony, for helping me figure out the mechanics. Jim and Michelle, for your commitment to future Kickstarter help. Shevy, for tolerating me babbling about my games at work. Ando, for always being so damn supportive. Listeners on the NerdBurger Podcast, for tolerating my rambling on the game and getting on board for what’s to come. Listeners and hosts of other podcasts I’ve been on, for coming along for the ride.

NerdBurger Games Fans: For hanging in there and not unsubscribing and waiting patiently for the next game.

People I Missed: To anyone I might have missed above. In particular FB friends and Twitter followers.

You have ALL been instrumental in helping make the second RPG from NerdBurger Games a reality. I offer my heartfelt thanks to all of you. Here’s looking forward to next year and CAPERS becoming a real thing.


There are some BIG announcements coming in the next few weeks. I hope you’re as excited as I am. Stay tuned!

Game on,





AndoCon 2018 Kickstarter is Live!

If you live in the Atlanta area or are willing to drive and shack up at a hotel for a three-day gaming convention in Atlanta, check out AndoCon. 

AndoCon 2018 Kickstarter Link

I'll be there, running demos, recording a podcast, and doing all sorts of other things. 

CAPERS Preview Edition

If you haven't already read it, check out the previous blog post here at NerdBurger Games. There's a way for you to grab a free PDF of the CAPERS Preview Edition. 

Game on,