PAX Unplugged Recap

Hello all,

I'm back from PAX Unplugged in Philadelphia, PA. In fact, I just got back about an hour ago. I thought I'd get a recap up on the site while everything was still fresh in my head. 

PAX Unplugged was fun, but exhausting. I ran EIGHT 2-hour game sessions for Games On Demand (as well as a pickup game of Die Laughing) and spent several hours at the Indie Game Developer Network Booth in the dealer hall, selling my games as well as the games of many other IGDNers. I rounded out my time by hanging out with my roomies, John Kennedy and Pete Petrusha of the IGDN, chatting with numerous gamers, and hanging out with and meeting many people who I previously only knew through the internet. 

Here's a summary:

  • 4 games of CAPERS, 5 games of Die Laughing. A lot of great responses from people, including some insights into Die Laughing that will help future design revisions. Gathered emails for a bunch of people who will get a CAPERS Kickstarter reminder email in March. 
  • About seven or so hours in the IGDN booth. Based on what I saw, I'm pretty confident that I sold enough M&A and CAPERS books to cover my buy-in share of the booth and make a little money as well. 
  • Big thanks to the IGDN folks for introducing me to being an IGDN salesman, especially to Matthew McFarland and Michelle Lyons-McFarland, who are the point people for IGDN booths at conventions. 
  • Shout-out to James Introcaso and Rudy Basso of the Don't Split the Podcast Network for bringing friends to a game of Die Laughing in the food court, including helping rope two complete strangers into the eight-person game. 
  • Finally met Pixelscapes Jen, whose super-cute D&D monster illustrations I love. You should check 'em out!
  • Met and briefly talked to Alex Roberts, the host of the Backstory Podcast, which I LOVE! She's incredibly kind, which I totally expected. I'm reasonably certain I didn't come across as too weird to her. 
  • Met Aaron, a cool dude and big fan of my games, who gifted me with a four-pack of local microbrews. Pete Petrusha and I enjoyed them muchly. Thanks, Aaron! And thanks for the suggestion of The Dutch Eating Place for breakfast. The IGDN crew had a wonderful group breakfast there on Friday morning before the convention got rolling. 
  • Touched base with Kevin Kulp, who has contributed some game design to CAPERS. I tried to get him involved in a game, but he was very busy with Pelgrane Press stuff. 
  • Met several other members of the IGDN (who weren't working the booth). 
  • Met a big handful of other people, exchanged cards, networked. 

All in all, a fine weekend. But my feet are killing me. Thank you to EVERYONE who helped make things fun. Fellow designers. My players. Everyone!

Now for a day off, and then several days of getting my crap in order, working on CAPERS stuff, writing for Heavy Metal Thunder Mouse, and dealing with a whole bunch of (very good) fallout from my first two convention appearances in quite a while. 


AcadeCon ReCap

Hello all,

I'm back from AcadeCon in Dayton, OH. Wow! What a great convention. I couldn't have asked for a better kickoff to my own personal "convention season."

I ran a bunch of games. Ran a bunch of demos. Sold some books. Met some internet friends in person for the first time. Networked a bit. Talked shop with fellow designers.

Let's use that handy bullet point feature for the rest of this post...

  • Big thanks to Michael Ross and all the folks at RPG Academy and AcadeCon for putting on a great con.
  • Rudy Basso and James Introcaso from Don't Split the Podcast Network are super-cool. Though, James is taller than I imagined he'd be. Not sure why I thought he'd be a short guy. :-) Rudy, James, and Neal, thanks for a great game of CAPERS.
  • I hosted a panel for designing an RPG while having a day job. People showed up. And paid attention. And asked questions. And TOOK NOTES! Wow. A few of them even stopped by my demo table afterwards to follow up on some things.
  • Two games of Die Laughing got kinda loud. Not gonna lie. I'm proud of that. The game is called Die LAUGHING. A quiet table of that game reflects poor game design.
  • I ran, I THINK, eight CAPERS demos. And gave the shorter pitch a bunch of times. A supers game in the 1920s isn't everyone's cup of tea, but I'd say I got about 95% positive from those I spoke to.
  • I spend Saturday evening talking shop with Pete Petrusha and Jim & Heather Dagg. Great folks.
  • I met a bunch of cool people. Here's a summary. Ken Hite is incredibly knowledgeable. James D'Amato is incredibly personable. Darcy Ross is incredibly positive. Tom Cantwell is incredibly forgiving (for me dropping from his game to network). James McClure is incredibly smiley. John Arcadian is incredibly kilty. :-)
  • And I had a pitch meeting that went really well. I have an announcement a while. For now, you can speculate. Maybe Craig is translating M&A into sanskrit. Maybe I'm going to MoonCon, the first gaming convention on the moon. The possibilities are endless.
  • Thank you to all my players and anyone else I've missed. I had a blast.

Time to prep for PAX Unplugged,


And It Begins!

Hello NerdBurger Lovers,

It begins. This weekend kicks off my push to Kickstarting CAPERS. Kickstarter coming Tuesday, March 6th, 2018. 

James, Tim, Derek, and Kevin have all submitted their design work. The game manuscript is written. Just some tidying up to do. It should go off to my editor before Christmas. Beth is locked in for artwork next year (though she’ll be doing a few more pieces before the end of this year). Owen and I will meet on Tuesday to discuss interior layout and graphic design. Mike is working on maps.

CAPERS Preview Edition

Reminder. The CAPERS Preview Edition is available at


I have six conventions scheduled over the next five months, two of them in the next two weekends. I might end up with two more if I can make them work out.

I’ll be at AcadeCon next weekend and at PAX Unplugged the following weekend. You can see my schedules for these conventions on the Schedule page. If you’re going to be at either convention, let me know.


I’ve been in touch with Lee Garvin, the designer of Tales from the Floating Vagabond for a little while now. Check out his website. Good stuff! We’re in talks to create some sort of cross-over adventure(s) for our respective games. A way for characters from one game to dive into the world of the other just a little bit.

Heavy Metal Thunder Mouse

Most of my design time is spent on NerdBurger Games, but I occasionally write for other games. My friend Derek Kamal recently funded a Kickstarter to publish Heavy Metal Thunder Mouse. It’s a Fate-based game of mice and their motorcycle clubs. I’ll be writing an alternate setting for the game called Rock ‘n’ Roll Sock Hop Mouse, where teenage mice in motorcycle gangs race to see whose bikes are best and fall in and out of love, all while thumbing their mousey noses at authority. It’ll include Fate rules for singing and dancing to gain Aspects, a la musicals like Grease.

M&A Holiday Bonus

I wasn’t planning on making supplements for M&A back when I created it, but an idea struck me that is just too good to pass up. I’ll be publishing a PDF supplement called Holiday Bonus in December, as a celebration of the one-year anniversary of the publication of Murders & Acquisitions. This 15-or-so-page supplement will contain stuff for both players and Supervisors, in a holiday theme.

Here's snippet.

There's plenty more where that came from. 

What’s To Come

Mostly I’m focused on getting CAPERS ready for Kickstarter. But there might be a few other surprises in there. Stay tuned.

Game on,



CAPERS Playing Cards

Hello all,

A quick pic for you. As I roll into my upcoming convention appearances (check out the Schedule page), I'm pulling together all the stuff I'll be taking to conventions with me. 

People playing CAPERS at these conventions will be doing so with CAPERS playing cards!

This is what they look like.

The face cards each have a big letter on them right now (J, Q, K). If all goes well with the Kickstarter, beginning March 6, 2018, the face cards will have illustrations of important NPCs from the game.  

Game on,



AndoCon 2018 Kickstarter - One Week to Go

Hey there,

I have no idea how many of you actually live in the Atlanta area. I hope many of you live outside of Atlanta, cuz that means my little games have made their way all over the place.

BUT, if you DO live in the Atlanta area or are up for coming to Atlanta for a super cool gaming convention, check out AndoCon!

We're running a Kickstarter right now to get things moving. The convention will be held March 9-11, 2018 and will be chock full of gaming goodness and a whole bunch of people who love gaming and the geeky lifestyle. This is my absolute FAVORITE gaming convention! If you attend, you won't be disappointed. That's a NerdBurger guarantee! 

Check it out and pledge to the Kickstarter if you want to attend. 

AndoCon 2018 Kickstarter Link

I'll be there. I hope to see you there, too.


A Quick Late-October Update

Hey there everyone,

I'm neck-deep in October prep for all things NerdBurger Games. Come November, I won't have the time to do a lot of stuff. I'm going to be at AcadeCon and then PAX Unplugged on contiguous weekends before Thanksgiving week rolls around. I'm trying to have stuff in place before November 1st so I don't have to deal with it once the conventions hit. So far, so good.

CAPERS Contributors

Kevin Kulp has submitted his design work. I'm applying the developer brush to everything. All is well.

Tim Eagon is wrapping up his Chicago backdrop stuff. Should see that in the next week or so. 

Owen St.Gelais is now focused on the graphic design work for the interior of the book. We should be having a meeting in a couple weeks. 

Mike Brock is working on map stuff for the three big backdrops. I hope to touch base with him soon. 

THREE NerdBurger Games

It's official. I have three games ready to show to people during my convention push in the coming several months. CAPERS will, of course, be the primary focus. But Murders & Acquisitions and a short preview edition of Die Laughing will be available for intrepid RPG lovers looking for something from NerdBurger Games. 

Here's a pretty pic of me and my three games. I'm kind of proud I've gotten to this point. 


CAPERS Preview Edition

Just a reminder. The CAPERS Preview Edition is available at $4 PDF. $10 softcover. Give it a look to see where the game stands and get excited for the Kickstarter on Tuesday, March 6, 2018. 

That's enough for now.

Game on,


CAPERS and Conventions

Two Big CAPERS Announcements

Heads up, Macs and Janes. The CAPERS Preview Edition is available at $4 PDF. $10 softcover. Grab a copy, throw on your fanciest duds, and take a stiff shot of hooch cuz CAPERS is the bee’s knees.

If enough people grab a copy now, it might jump to the top of the “Most Popular Under $5” list at DriveThruRPG. Wouldn’t that be fun!

Here’s a review of the CAPERS Preview edition.

Also, it’s official. CAPERS will go to Kickstarter on Tuesday, March 6th, 2018 to fund final artwork, layout, and a few other things. So stay tuned!

AndoCon 2018 Kickstarter

If you live in the Atlanta area (or close and can swing money for a hotel room), check out AndoCon in early March. There’s a Kickstarter running right now to get badge sales underway. You can get your hotel room as part of the Kickstarter. There’s cool add-ons. And I’ll be at the convention.

November Convention Appearances

I’ll be at AcadeCon on November 10-12 in Dayton, OH. Check out their website to learn more.

I’ll be at PAX Unplugged on November 17-19 in Philadelphia, PA.

My convention schedules are on the Schedule page here on If you’re going to be at either convention, let me know. Maybe we can grab a drink or play a game. Or both.

Game on


A Big Thank-You

Hey all,

There are big announcements coming VERY soon. Before those hit the blog, I want to throw up a public thank-you shout-out to a whole bunch of people. 

Here Come the Thank-Yous

As I near the point where I announce the Kickstarter dates for CAPERS and the release the CAPERS Preview Edition (which are both coming VERY soon), I’d like to throw a shout-out to all the people who have helped me get to this point. I designed this game, but I’m not the only one making it a reality. Not by a long shot. 

Playtesters: A bunch of people have playtested CAPERS over the course of the past year. Thank you to all my friends who have played the game and provided feedback. Thank you to remote playtesters who got on board for a few sessions. In particular, thank you to Dale and Gilbert, whose playtest groups have been involved every step of the way since day one. Playtest leads, please extend my thanks to your playtest group members.

Contributors: James and Derek, for great design work. Tim and Kevin, for your ongoing, current design work. Owen, for excellent graphic design, current and upcoming. Beth, for wonderful artwork, current and upcoming. Mike, for currently ongoing cartography and forthcoming layout (and for tolerating me constantly babbling about the game in emails, on our podcast, and every time I see you in person). Karen, for your commitment to future editing (Ray, please extend this thank-you on my behalf).

IGDN: The members of the Indie Game Developer Network, for your ongoing support and interest in my little game and for providing such a plethora of information and resources on everything regarding game design and helping me make my games better and putting them in the hands of gamers around the country.

Special Thanks: Anthony, for helping me figure out the mechanics. Jim and Michelle, for your commitment to future Kickstarter help. Shevy, for tolerating me babbling about my games at work. Ando, for always being so damn supportive. Listeners on the NerdBurger Podcast, for tolerating my rambling on the game and getting on board for what’s to come. Listeners and hosts of other podcasts I’ve been on, for coming along for the ride.

NerdBurger Games Fans: For hanging in there and not unsubscribing and waiting patiently for the next game.

People I Missed: To anyone I might have missed above. In particular FB friends and Twitter followers.

You have ALL been instrumental in helping make the second RPG from NerdBurger Games a reality. I offer my heartfelt thanks to all of you. Here’s looking forward to next year and CAPERS becoming a real thing.


There are some BIG announcements coming in the next few weeks. I hope you’re as excited as I am. Stay tuned!

Game on,





AndoCon 2018 Kickstarter is Live!

If you live in the Atlanta area or are willing to drive and shack up at a hotel for a three-day gaming convention in Atlanta, check out AndoCon. 

AndoCon 2018 Kickstarter Link

I'll be there, running demos, recording a podcast, and doing all sorts of other things. 

CAPERS Preview Edition

If you haven't already read it, check out the previous blog post here at NerdBurger Games. There's a way for you to grab a free PDF of the CAPERS Preview Edition. 

Game on,


CAPERS Preview Edition Freebie

Hey all,

This is special for YOU, blog-reader and lover of NerdBurger Games. 

The CAPERS Preview Edition will be available for everyone very soon. But, to prime the pump, so to speak, I'm offering you a little something. (Playtesters and local friends, this is not for you. I'll deal with you later.)

If you want a free PDF of the CAPERS Preview Edition, email me at with the subject line "Free CAPERS Preview."

The first three people to do this get a free PDF of the CAPERS Preview Edition. The rest of you will have to wait, but not too long. :-)

Later...and good luck!


EDIT: One PDF sent, two to go! :-) Jump on board now!

Big September Update

Hello all. CAPERS is still wrapping up a playtesting round, but here's a whole bunch of little announcements about other things. (If you haven't seen the final CAPERS front cover, go down to the previous blog post and take a look.)

Little Angels / Little Devils

Based on a suggestion from a Twitter follower, I designed a one-page micro-game all about characters making decisions when they're not good at making decisions. It involves that little angel and little devil that sit on peoples' shoulders and give advice. You can download it from the Micro-Games page. For FREE! 

The November Announcement Plan

November is gonna be a BIG month for NerdBurger Games. In addition to going to two big conventions on consecutive weekends, I've got some big announcements coming. Here's a peek. 

CAPERS Preview Edition

I've received the first proof of the 44-page CAPERS Preview Edition. There are a few tweaks to be made, but things are on course. I'll be making it available in early November at To learn more about what's in the Preview Edition, pop down a couple blog posts and take a gander. 

Die Laughing Preview Edition

I'll also be releasing a 26-page Preview Edition of Die Laughing in November. Again, more info a couple blog posts down. Keep an eye out for it, especially if you'd like to provide some alpha feedback. I'm pretty damn certain Die Laughing will be the third game from NBG. 

The CAPERS Kickstarter!

Everything is on track for me officially announcing the Kickstarter dates for CAPERS. Barring any unforeseen issues with this round of playtesting, I'll nail down the dates in October and announce specifics in November. Stay tuned!

Social Media Call to Share NerdBurger Games

If you like M&A and what you've heard of CAPERS, please share this website with your friends. I'm officially starting a push to make as many people aware of these things as possible. I can fire info all over the social media and this blog, but CAPERS will be in better shape if YOU tell people about it. 

Point people to this website, particularly the Blog page and the Contact page to stay in the loop. The more people I have reading this blog, subscribing to the monthly newsletter, following me on Twitter, etc., the more likely the CAPERS Kickstarter will open strong!

Craig's Convention Appearances

I'm going to try to tweet about what I'm doing and where I am at my upcoming convention appearances. I normally suck at this. So...if you're gonna be at any of these conventions and want to touch base with me, follow me on Twitter (@NerdBurgerCraig) and fire tweets at me while at the convention to remind me to tell you what the hell I'm doing. 

AcadeCon - Nov 10-12, 2017 - Dayton, OH

I'm a special guest at AcadeCon this year. I love these folks. They've been INCREDIBLY supportive of my game work. And to top it off, they produce super podcasts and run a super convention. 

If you're in or near Dayton, Ohio, consider going. Three days of RPG (and other gaming) goodness plus LOTS of podcast guests. Seriously. The Special Guest List is ridiculous! I'll be running demos of all my games, participating in some panels, playing some games, and talking all about being a giant dork. And I'd love to meet you. 

PAX Unplugged - Nov 17-29, 2017 - Philadelphia, PA

The fine folks at PAX are hosting their first ever convention dedicated to tabletop gaming. Check it out HERE. Board games, card games, RPGs, tons of other stuff. My schedule is VERY much in flux right now, but I'll be running 2-hour games in the Games on Demand room as well as other places TBD. M&A and the CAPERS Preview Edition will be available for purchase at the IGDN booth in the dealer hall. 

Special Event for Murders & Acquisitions Backers? Wanna play a game with me?

Since PAX Unplugged will be attended by many gamers, it's possible there will be a handful of M&A backers/NBG lovers who will be in attendance. I'd like to run a special event for you! If you are going and are interested in participating in this special event, email me at ASAP. I'll compile interested persons in a little list. If I get enough, we'll work together to schedule a time and game to play. 

Midwinter Gaming Convention - January 11-14, 2018 - Milwaukee, WI

I'll be at Midwinter for the entire convention. I'll be busy with industry networking stuff on Thursday, but I'll be running demos of all my games and a few full game events all day on both Friday and Saturday, and on Sunday morning. I'll also be hosting a panel on Creating Your Own RPG. If you live in the area, swing on by. And if you're not terribly big into RPGs but instead prefer LARPs, you should TOTALLY check out Midwinter. It's filled with cool LARPs. 

Additional Convention Appearances?

The Schedule page contains info on a few other places I'll be in early 2018. They're all in the Atlanta area or nearby. But if you're interested and have the means, swing on by. 

And Finally, I'm Now Taking Requests...

If you're reading this blog post, you're one of my favorite people in the whole world. You're a lover of all things NerdBurger Games, and I'd like to reward you for your loyalty.

If there's ANYTHING I've been talking about on this blog that you'd like to know more about, email me at Wanna see some more illustrations? Some screen shots of a few pages of the CAPERS Preview Edition or Die Laughing Preview Edition? Info on anything specific about my game design process? Something else? Let me know! I'll make a little list and see what I can do about bringing your request to fruition. This is your chance to make me do stuff and/or pick my brain! Don't let this opportunity pass you by. 

And thank you so much for supporting my game design efforts over these many months. I appreciate each and every one of you. When I started my little game company, I had no idea it would blossom like it has. We're not big, but we're fierce!

Okay...that's it. I'm spent. I gotta get back to work.

Game on,


Busy, Busy, Busy

Hey there NerdBurger lovers!

As I start (hopefully) wrapping up CAPERS design and start diving into my own personal convention and promotion season leading to a Kickstarter for my little game of 1920s gangsters with superpowers, I have some updates for you. NerdBurger Games is really hopping!

CAPERS Reassembled

I had originally tapped Celeste Conowitch to do some design work for CAPERS. But she and her compatriots and their live play podcast went and got all big and famous after their appearance at GenCon. Ugh. Successful people. ;-) (Seriously, though, check 'em out. They're pretty rad!)

I went searching for a new member for the CAPERS team. As of this moment, I'm proud to say that I have suckered Kevin Kulp into doing some design work in Celeste's stead. Kevin Kulp? Who's that? You might know him as the designer of TimeWatch, which is a fucking awesome RPG that I backed on Kickstarter. Go ahead and buy it. You won't be disappointed. 

CAPERS Preview Edition

As I move toward a Kickstarter to make CAPERS a reality, I've made a decision. How about I put the game in the hands of interested gamers BEFORE the Kickstarter happens? That can help, right?


I plan to release the CAPERS Preview Edition in a couple months. I'll put it on as both a PDF and a softcover, both very reasonably priced. The Preview Edition will be 44 pages of hot, intense, super-gangster action. The core rules, some setting info, a smattering of superpowers, a complete introductory adventure, and a bunch of pre-generated characters. Basic layout and with just a few illustrations, but a complete game. Not the whole game by any means, but enough to whet your appetite and give you a chance to take the game for a spin. Stay tuned!

Die Laughing Alpha Playtest

A short time ago, I got together with some local RPG lovers and put my NEXT game through its very first playtest. Die Laughing is a GM-less, short-play, horror-comedy story game. It's a much smaller game than my previous two efforts, featuring a dice mechanic that functions as a countdown to your character's death. And those characters will fun and entertaining ways. 

But what do I do when my character dies? Fear not. There's a bunch of cool stuff in the game rules that will keep you involved in telling the story even after your character is dead...or a zombie...or a pod person...or...

I plan to get this game into the hands of playtesters in the very near future. This initial playtest went pretty well and I'm confident that it will be the third game from NerdBurger Games.

AndoCon 2018

AndoCon is an Atlanta gaming convention that I've been involved with for a few years now. When I attend the convention, I'm usually running games and demos, hosting an episode of the NerdBurger Show, and hanging out. For the 2018 convention, I'm helping organize a Kickstarter to get things off the ground and wrangling a bunch of cool, free stuff that we'll be giving away at the con. 

If you're in the Atlanta area or might want to swing by Atlanta, here's the website for AndoCon. I'll certainly post about it here when the Kickstarter goes up in October. 

The Monach's Court Reminder

A quick reminder for you D&D lovers out there. I wrote a fun little guide to bringing your D&D characters to a monarch's court. It's available at the DMs Guild. Super-cheap pile of D&D goodness.

Mice and Motorcycles?

What ever shall you do if you just can't wait for a new game on Kickstarter? I got ya covered. My friend Derek Kamal of Shoreless Skies Publishing will be launching a Kickstarter for Heavy Metal Thunder Mouse in October. 

HMTM is a FATE-based game of mice on motorcycles doing cool stuff. I'll let you know when the Kickstarter is up and running. If it does well, I'll be writing a little something for the game...which I am totally stoked for. 

It's also worth noting that Derek has contributed to CAPERS, providing a plethora of info on New York City in my game world. 

Murders & Acquisitions Holiday Bonus?

But you ask, "What about Murders & Acquisitions?" Any love for M&A? The answer is...YES!

As we near the one-year anniversary of NerdBurger Games releasing Murders & Acquisitions into the wild, I'm hard at work on the very first supplement for the game. 

It's tentatively titled "Holiday Bonus" and will be 15 pages of M&A fun. A brand new company for the game, an adventure tied to this company, and a smattering of rules stuff...all with a holiday theme, for you and yours!

Here's a glimpse of a few pieces. 

So there you go. I gotta get back to making super-cool games. You go back to playing those cool games. 

Game on,


Lightning Round of News

Hey there everyone. Let’s keep this quick and to the point.

Affiliate Link

See the link to buy M&A on the front page here at  That’s an affiliate link. If you use that link to go to and then buy stuff (not even my stuff; any stuff), NerdBurger Games gets a little money. It costs you nothing except pressing that button. You can even copy the link and make it your bookmark for DTRPG so you don’t forget to use it.

The Resplendent Ruler of Oz

There’s a new micro-game available on the Micro-Games page. Free PDF, people. FREE!

DMs Guild

Do you like my work and also like to play D&D?

I wrote a 23-page guide to taking the heroes to a monarch’s court in D&D 5E. It’s on the DMs Guild HERE. Not free. But inexpensive.


I had a nice chat with the fellas at Skirmish Supremacy right HERE.

Team CAPERS Reassemble!

Artist is arting. Graphic designer is graphicking. Cartographer is cartography…cartographer…mapping. Chicago writer is writing…Chicago Style!

One of my writers had to drop from working on CAPERS cuz they are super-successful at some other stuff and have gotten very busy. Yay for Celeste Connowitch and the gals at Venture Maidens! Check them out.

I’m working on getting someone on board to pick up where Celeste wasn’t able to. Hopefully, I’ll get a “yes” from this person this weekend. Stay tuned!

CAPERS Playtesting

Round 5 of playtesting went to five groups a few days back. This is the fine-tuning round. If all goes well, I think I can safely say we’re looking at a Kickstarter in the first three months of 2018.


I’m going to be putting together an ashcan edition of CAPERS soon. An ashcan is, basically, a preview promotional copy. Basic layout. Just a handful of illustrations. But enough of the game to give it a whirl, including an adventure and pre-generated characters. It should be available as both a super-cheap PDF and a slightly more expensive, but still pretty cheap, softcover. Stay tuned for more info.

GenCon Sales

I was worried M&A would disappear among the plethora of other games available at GenCon. I figured I’d sell five books. Ten books would be a great convention. I sold fourteen. Big thanks to the folks at the IGDN who made that booth happen!


I’ve been invited to be a guest at AcadeCon in Dayton, Ohio. November 10-12, 2017, hosted and organized by the RPG Academy. This is the first time I’ve been invited to be a convention guest outside the place where I live and I couldn’t possibly be more stoked to go. I've been on the RPG Academy podcasts a couple times and we had Michael from the RPG Academy on the NerdBurger Podcast a little while back. 

Check out the Schedule page for more info on convention appearances.

A Little More Murdering & Acquiring?

I’m considering putting together a little somethin’-somethin’ for Murders & Acquisitions to release for the end of the year. Here’s hoping I find a little extra time to crunch it out. It’s outlined. I just need to write it.

That does it for now. Stay tuned for a glimpse of the CAPERS front cover, which is thiiiiiiis close to completion.

Game on,


CAPERS Specs as of 2017-07-27


  • Approx. 53,000 words written (including James’ portion and Derek’s portion, wrapping up now)
  • Approx. 15,000 words left to go (including Celeste and Tim’s stuff)
  • Plans for approx. 50 illustrations, plus a little something special
  • Plans for three maps, one underway with Mike
  • Front cover design mostly worked out by Owen
  • Interior graphics/typesetting/fonts underway with Owen
  • Projected page count: 150-160
  • Kickstarter video makers and plan locked in (with Michelle and Jim)
  • Playtest round 4 underway with three ongoing groups plus seven brand new groups
  • Plan for playtest round 5 worked out
  • Plans for custom deck of 54 playing cards underway with Owen
  • Kickstarter backer tiers mostly worked out (including ways to get backers’ likeness in illustrations)
  • Plans for 40-page ashcan edition underway for later this year
  • Craig’s con schedule worked out (5 cons) with one possibility still being investigated
  • Editor lined up and tentative start date set
  • All PDF support materials planned, some of it already completed
  • Podcast/actual play plans already set for a couple appearances, more underway
  • Approximate Kickstarter start and end dates decided, to be finalized in a few months

I try to be as transparent as I can about the development of my games. It's kind of a requirement, given that I'm a little bitty company and don't have a lot of reach (always looking for more). Sooooo...

Things are coming together nicely. Lots to plan. But lots already done, so that's exciting. If you know anyone who might be interested in M&A, CAPERS, or anything else coming from NerdBurger Games, send them to this blog to subscribe to the RSS feed. If they'd prefer less frequent updates but still want to be in the loop, point them to the Contact page where then can subscribe to our VERY Occasional Newsletter, max one email per month. 



Die Laughing Alpha Playtest and Other Stuff

Hey there everyone.

A few quick items. 

Die Laughing Alpha Playtest

It's time to get some alpha playtesters for a new game that I've JUST barely started designing. I've put together the absolute minimum needed to play the game and need to see how the system works. If you're interested in giving it a whirl, email me at Put "Die Laughing Feedback" in the subject line. 

The game is called Die Laughing. It's a 1-2 hour, GM-less story game. Players portray characters in a horror comedy movie. The dice function as a countdown clock to your character's death. Even after your character is gone, there are ways for you to remain active in and influence the story.

You can download it HERE. I simply ask that if you download it, please give it a whirl and provide feedback. I can't hold you to this, but I hope you'll be honest and not download unless you plan to play it. If the game gets some traction, I'll expand it with more characters, scenes, and monsters and make a real book with illustrations and all that good stuff. 

CAPERS Playtests

I've got about ten playtest groups playtesting for this next round, including several groups that are brand new to the game. Time to find those little missing bits that I don't realize are missing cuz I'm too close to the game. 

CAPERS is getting closer and closer to completion with every round of playtesting. 

If you'd like to try it out for a one-shot playtest, email me at More eyes on the game will make it better. 

M&A Actual Play Podcast Episodes

The kind folks at the Don't Split the Podcast Network had me on to run a 4-hour actual play on Twitch a few weeks ago. They've broken the 4-hours up into multiple shorter audio-only podcast episodes HERE. If you want to see how CRAIG runs the game, here you go.

Make sure to check out there other podcasts. Great stuff all over that website. 

M&A For Sale at Conventions

In addition to the game making its way into a handful of game stores via Indie Press Revolution, M&A will be on sale at GenCon in the Indie Game Developer Network booth. I plan to also make it available at the IGDN booths at PAX Unplugged and the Midwinter Gaming Convention. More murderers will be acquired soon!

A Glimpse of CAPERS Artwork

Beth Varni has been hard at work on a number of illustrations for CAPERS. I leave you with a look at a finely dressed fellow shooting people with his concussion beams AND flying (sort of) with those same beams pointed at the ground. 


Back to work. Bye bye.