CAPERS Noir Glimpse


CAPERS Noir recently went to playtesters. I sent the entire draft of the (eventually 50-or-so page) supplement to multiple playtest groups along with an adventure and feedback form.

Wanna see a glimpse of what playtesters are seeing? Here you go.


CAPERS Noir features an all-new backdrop — Los Angeles in the 1940s. Here’s the first page.


CAPERS Noir is filled with monsters! The death and destruction caused by World War 2 has resulted in the thinning of the veil between the world and the realm of the dead, called The Gloam, in the game. Here are a couple monsters from the game.

So there you go. Enjoy. More to come in the future, as the playtesters tell me what is good, what needs work, and what is bad, bad, bad.

Game on,


Convention Reflections


With Die Laughing doing fairly well (for the small scale game it is), I’ve found myself examining my Kickstarters, conventions, and general sales from May 2016 to the present.


I make money here. M&A didn’t make a ton of profit, but I made a few bucks. CAPERS was actually fairly profitable, giving me a cushion with which to explore smaller offerings like Die Laughing and CAPERS Noir. Die Laughing looks to be profitable as well.

I feel like there are more ways I could leverage Kickstarter, even if I stick with my niche little games (which I fully realize will never be SUPER profitable, and I’m cool with that).

Online Sales

I made some money on sales with M&A. How will CAPERS perform, post Kickstarter? We’ll find out. Not much to say here until CAPERS has been around for a year or so.

Convention Sales

This is the area that was most surprising. I get books in conventions through two methods. I send them to bigger cons through the IGDN and I go to smaller cons myself and get a (generally much cheaper) booth or share with a friend or two.

Tallying five conventions of each type, I’ve made about $400 more doing smaller cons myself than I’ve made with IGDN big cons. Will I see a big swing up in sales with Origins and GenCon in 2019 since I’ll have at least three products to put on the shelves? Who knows. We’ll have to wait and see.

(Note: I make a good amount of money from those bigger cons, but I PAY a lot more to cover my share of the booth. That’s just how it works with bigger cons.)

But I can say this. If Origins and GenCon sales are disappointing, that might be the end of me putting my games into those few big cons. I feel like my little, niche games are getting lost in the shuffle. And truth be told, the numbers are bearing that out.

Holding off until after GenCon next year. But if things don’t improve, NerdBurger Games’ market/con strategy is likely going to change.

Game on,


T-Minus One Day and One Hour


One day and one hour to go until the Die Laughing Kickstarter goes live.

If you subscribe to this blog, you are among the most dedicated NerdBurger Games fans and we love you. And you’re also part of the marketing team. :-)

All aboard the hype train!



The In-Between

Hey there folks,

I’m in a sort of “in-between” right now.

CAPERS is fulfilled (mostly, with maps/minis coming soon). The Die Laughing Kickstarter is coming Oct. 30. CAPERS Noir is written; I just need to stat some stuff up and create an adventure and then playtesting can begin.

I went to High Level Games Con and had fun. AcadeCon is coming up and will certainly be a great time. CAPERS is gonna see some Actual Play love in the coming months and some Roll20 love a bit further down the road.

So…nothing really BIG to announce right now. Just chugging along. More news as I nail things down.

Game on,


CAPERS is Available to Purchase


The CAPERS Kickstarter fulfillment emails have gone out. Backers are downloading PDFs and ordering books and cards. I’m ecstatic! It’s finally REAL!

Wanna learn more? Go HERE.

Or go HERE to buy the game, if you missed the Kickstarter.


On to Die Laughing. :-)

Game on,


CAPERS - The Countdown Begins


I recently uploaded the final CAPERS book files to the printer. The countdown to Kickstarter fulfillment is officially underway.

While I wait for the files to be approved and then a final proof gets printed and then shipped, I have a TON of planning to do to make sure fulfillment goes as smoothly (and as quickly) as possible. That planning will happen over the course of the next week.

So when will all the backers get their CAPERS Kickstarter rewards. It depends on file acceptance, printing, and shipping times, but if I had to guess…

CAPERS should go out to everyone on the week of October 1-5.

Plan for that. If it’s gonna take longer, I’ll let every one know.

It’s almost time, and I’m super-excited to unveil all the work the team and I did.

Game on,


CAPERS Noir Excerpt - Expanded Character Creation

Hello everyone,

Here I am again, sharing a bit of what’s under development for CAPERS Noir. This supplement is looking to be a 52-page PDF/softcover offering. I’ve outlined everything, written a bunch of stuff myself, and have two freelance designers helping with some other bits.

The book will contain the following:

  • Overview - Describing what CAPERS Noir is all about and setting the stage for the 1940s setting.

  • Expanded Character Creation - Containing some 1940s-specific stuff, as well as some optional rules. A link to the first draft of this chapter can be found further on in this blog post.

  • Expanded Rules - This section will contain rules for investigation, the Shade Track, and a few other things. (The first draft of the Shade Track is in an earlier blog post.)

  • Powers - Containing eight new Powers usable in the base CAPERS game or in CAPERS Noir.

  • Goods & Services - Adjusted costs of equipment for the 1940s.

  • GM Guidelines - Advice for GMs running mysteries/investigations, adjudicating the Shade Track, and some other stuff.

  • Backdrop - A complete write-up of 1940s Los Angeles, filled with info on the city, notable organizations, locales, and persons, as well as story hooks.

  • Law Enforcement - A discussion of law enforcement in the 1940s, including what’s happening with the Registry of Abnormal Persons and a government-run monster hunting department.

  • Monsters - Full info and stat blocks for a variety of “creatures of darkness” in the dark 1940s.

  • Friends & Enemies - Stat blocks for additional, crime noir appropriate NPCs like the private investigator and femme fatale.

  • GM Toolbox - Another alternate realm characters can travel to, in this case, the Gloam, the spirit world.

Here’s a LINK to a PDF download of the first draft of the Expanded Character Creation chapter. Give it a look.

Game on,


Die Laughing Overview

This blog post is primarily for new social media followers I've recently seen coming in from the horror community. But everyone's allowed to read it. :-)

What is Die Laughing?

Die Laughing is a tabletop roleplaying game where the players portray characters in a horror-comedy movie. The assumption is that most, if not all, of the characters are going to die. It’s just a matter of when and how funny you can make it. The roles of lead character and director are shared around during game play. When your character dies, you become a producer on the movie and continue to influence the story being told. And there are a couple other things built into the game that give you things to do even after your character is gone.

The characters in the game are archetypes of the types of characters you see in horror movies. The jock, the loner, the soldier, the parent. The monsters are humorous adaptations of “types” of horror monsters. The crazed killer with weird weapons, the giant irradiated insect, the sexy vampire.

Game structure is built around three acts, each with a variety of scenes you might play out. Scenes are determined randomly, so it’s up to the players to invent ways to connect scenes together. There are triggers for when act 1 ends and you move into act 2, as well as for when act 2 ends and you move into act 3.

There’s a bit more to it than this, but those are the basics.

The final game will be a 6”x9” book, softcover or PDF, about 66 pages long. It might get a little bigger if I manage to convince a few horror icons to let me make them into monster/villains in the game. Debbie Rochon is already on board. I’m discussing things with Lloyd Kaufman and Joe Bob Briggs. I have inquiries in with a few others.

All of this is done in the spirit of fun and telling engaging, memorable, funny, and horrific stories. Die Laughing is my love letter to all these types of movies and the people who make them.

Expect a Kickstarter to begin on Tuesday, October 30th, the day before Halloween. And tell your friends.

Game on,


Making Sausage

Hello all,

Things are pretty busy here in NerdBurgerLand. Truth be told, things have been BUSIER on a number of occasions over the past few years. But right now, things are busy in a different way. I have three games in different stages of "needs Craig's time."

As you know, CAPERS is in the proofing process, with expected Kickstarter fulfillment and publication coming in the next couple months (barring any unforeseen fuckery). Die Laughing is fully written and moving quickly toward Kickstarter, hopefully this year. CAPERS Noir is underway, with me writing and developing plans and talking to people about helping. Additionally, there are conventions coming up where I can pimp CAPERS and get people stoked for the Die Laughing Kickstarter. 

It's a weird spot to be in for me, having this many different things all happening on top of each other. I'm kind of an anal-retentive guy and that is serving me well right now. I have a big ol' To Do List that I'm using to track all of this stuff. I thought you might like to get a glimpse of "how the sausage is made" in terms of all of this stuff. 

Following is a glimpse of my To Do List. It doesn't include everything. In fact, the list is perhaps twice as long as what you see here. But most of that additional stuff is overly-detailed stuff that isn't terribly interesting to read. Honestly, I don't know if THIS info is all that interesting to you, but I thought I'd throw it out there anyway. For people who dig on seeing the inside process. 

So yeah, there's a LOT going on. When will it end? Never, probably. At least, I HOPE it won't ever end. If it does end, it means I'm giving up on this whole NerdBurger Games thing. But right now I'm enjoying it enough that I'm pushing forward. For you. For fans of the stuff that's already out there. For CAPERS Kickstarter backers. For people that are interested in what's on the horizon. 

So thank you for inspiring me. YOU make me busy and I totally love it. 

Game on,


CAPERS, CAPERS Noir, and Die Laughing


Busy, busy, busy.

CAPERS Progress

I posted a metric shit TONNE of CAPERS progress in the most recent CAPERS Kickstarter update. Check it out!

Die Laughing Progress

The game is written, playtested, developed, playtested some more, developed some more, playtested even MORE, and finalized. The manuscript is done. I'm looking at editing and layout planning. And I've just started creating a Kickstarter page for the game. 

Assuming all goes well with fulfilling the CAPERS Kickstarter, I expect to launch a Kickstarter for Die Laughing on Tuesday, October 30, the day before Halloween. I figure it'll only be a 2-3 week Kickstarter, so if you're interested in the game, plan for that. 


I've outlined what I need to do to get CAPERS Noir underway. I'll be writing a bunch of stuff for it over the next few weeks. In fact, I've already started. Four Powers developed. A bunch of general setting stuff written. More to come.

I've contacted two RPG freelancers to help with a few things. They've both expressed interest. Here's hoping they are on board for sure. 

My hope is to have this CAPERS supplement in good enough shape to get some playtesters moving by mid-October, late-October at the outside. 

Now back to work.

Game on,


Ye Olde GenCon Recappe

Hey there,

GenCon was a blast. Here's a recap in quick, bullet-point format.

  • Attended the Indie Groundbreaker Awards for the first time. Met a bunch of my fellow IGDNers in person for the first time and a bunch of cool other folks. 
  • Hung out at a secret, invite-only soiree with some online friends. Got a cool ring.
  • Spent Thursday at my demo table at the IGDN booth. Met a whole bunch of cool people, including some backers who swung by to check out the CAPERS book. Sold some books. Chatted with IGDNers. 
  • Friday and Saturday I ran Games on Demand. 2 rounds of CAPERS. 4 rounds of Die Laughing. Tons of fun with a wide variety of players. 
  • Had some nice dinners with friends both old and new, including a big IGDN dinner on Saturday evening. 
  • Did some networking. There might be a CAPERS actual play campaign stream on the horizon. Fingers crossed. 

A few of the big moments that will stick with me:

  • I received a healthy dose of encouragement from a fellow designer that I come to respect more and more every time I hang out with him. 
  • At one Die Laughing table, I witnessed the moment when one of the players described the action so perfectly that EVERY other player was literally leaning forward in their seats, arms on the table, grinning wide, waiting for more. 
  • I took 38 copies of the Die Laughing preview edition to the booth. It sold out early afternoon on Saturday. WOW!
  • At the last game of Die Laughing, I witnessed a relatively quiet young person seize the table in the last ten minutes as her character died. She gave such an imaginative, evocative, story-fitting description that the entire table applauded. It was wonderful. 
  • I made a few unexpected friends. 

In case you're wondering, this is what Die Laughing looks like:


Game on,