Life has been a little weird and hectic lately. I went to San Juan, Puerto Rico for work last week. Most of my time was spent doing work stuff, but I did get a chance to enjoy some fine Puerto Rican cuisine each evening along with some drinky-drinks. Turns out my project team is a fun bunch. Lots of fun.
Now that the front and back covers are mostly wrapped up, it's back to the grind of working on game content. I've spent the past couple weeks editing the ever-living heck out of the whole manuscript and I've begun work on the final set of modular add-on rules.
Here's what's been going on with NerdBurger Games recently.
A Final Company Write-Up
Tim Eagon has agreed to one more writing assignment, a company write-up for the Monsters section of the book. This company will be run, at least in part, by monsters. I've provided him with a few guidelines for the company, but mostly released him into the wilds of game design. I'm really looking forward to see what Tim's imagination comes up with.
I'll share some of it when Tim submits it.
The Apocalypse rules cover types of apocalypses (nuclear, viral (including zombies), and cosmic horror), timing the apocalypse, how you might prevent or slow the apocalypse, mutations for characters in the apocalypse, and some apocalypse-themed monsters.
These rules will go to playtest at the beginning of 2016.
This first sample is a rundown of timing the apocalypse.
The second sample discusses mutations in general as well as some example mutations.
Quick Update on the New Game
My plan to demo the new game at AndoCon 2016 is falling into place. I've nailed down the basics of the system and developed several character sheets. I still have to create a few more characters and finalize the one-hour demo scenario, but that shouldn't be a problem.
So there you go. Now I'm off to design some apocalypse monsters.