Die Laughing - Behind the Scenes

Hello stalwart NerdBurger supporters,

Time to take a look behind the scenes at my work on Die Laughing

If you've been paying attention, you know that Die Laughing is MAYBE gonna be the third RPG from NerdBurger Games.

In case you're not in the know, Die Laughing is a GM-less, short-play (1-2 hour), narrative-driven, rules-light story game. Players portray characters in a horror-comedy movie. The basic conceit of the game is that all characters are going to die. It's just a matter of when it happens and how funny it is. 

Each player has a pool of d6s that they use for all Trait Checks. As the game plays out, your d6 pool grows smaller, creating a countdown to your character's death. When you run out of dice, your character is out of the story (dead or transformed into a monster, like maybe a zombie). But fear not! When your character is gone, there are a number of ways you can still be involved in the story you're all telling. No one just sits and waits for the end of the game. 

I made a preview edition of the game available on DTRPG a while back for a few weeks. I've printed copies out and sold some at recent convention appearances. I've given some away for free to friends. I've run the game several times now, and feel it's moving into "Yeah, this is gonna happen" territory. 

If you'd like to take a look at it, go HERE and download the preview edition. It's not nearly the game it's gonna be eventually, but it contains enough info to give the game a spin a few times. 

Try Die Laughing out. Email me at NerdBurgerGames@gmail.com with your comments. Player feedback is crucial to making any game as good as it can be. 

For those who have read the game book and hopefully actually PLAYED the game, take a look at the info below. My playtests have resulted in multiple players suggesting I split the Scenes used in the game into Acts, based on what each Act of a movie does to create the story. I've recently begun breaking that down. Different types of Scenes are more appropriate to different Acts in the story. 

Most of what I've included below won't make a great deal of sense unless you've actually played the game. But maybe you'll be intrigued by this info and take it as a call to action to try the game out. 

To people who HAVE played Die Laughing and read the info below, if you have any thoughts, email me at NerdBurgerGames@gmail.com with your thoughts. 

Die Laughing 3-Act Scene Structure_Page_1.jpg
Die Laughing 3-Act Scene Structure_Page_2.jpg

Time to get back to my final pass at the CAPERS manuscript. It goes to the editor before Christmas. Wish me luck.

Game on,

Craig