Hey all,

The CAPERS Noir Kickstarter is currently outperforming the CAPERS Kickstarter in terms of “first four days.”

That’s just INSANE. Totally unexpected. I’m thankful and more than a little bit humbled at the outpouring of support for a supplement to my little (award winning) RPG of super-powered gangsters in the Roaring Twenties.

If you’re planning to back CAPERS Noir and haven’t yet, now is a great time to jump on board. Your card won’t get charged until the end of the campaign in mid-April.

Go HERE and give CAPERS Noir some support! I’d really appreciate it.

Game on,


The CAPERS Noir Kickstarter is LIVE!

Greetings loyal NerdBurgerlings,

Please forgive me if you’ve already heard about this through other sources, but I’m trying to cover my bases.

It’s time. The CAPERS Noir Kickstarter is live!

Give it a look and back it if you like it. Remember that the first day of a Kickstarter is incredibly important. If you’re going to back, consider doing it now. Your card doesn’t get charged until the end of the campaign.

Also, very important, please share this around with your social media. Word of mouth helps more than you can imagine.



Patreon and Project Thunderhawk!

Hey there all,


I’ve created a Patreon to help alleviate some of the cost of moving my game design and community building forward. You can get cool stuff.

Check it out HERE!

Project Thunderhawk!

Also, join me on the NerdBurger Games Twitch channel at 2pm Eastern on Sunday, March 3. I’ll be revealing a whole bunch of stuff about Project Thunderhawk.

Game on,


The Inside Scoop on Kickstarter Day One


Here we go!


The first day of a Kickstarter is more important than you can imagine.

Kickstarter data shows that KSs that fund early (esp. in the first day or even first several hours) do MUCH better overall. You'd THINK that backers finding the KS later would help bolster it (and they do, quite a bit). BUT, people want to back a WINNER!

If a KS hits its funding goal very early, it does much better in the long run. People finding the KS later get excited for a KS that is funded and moving through stretch goals. It's human nature. If something is already good (i.e. funded), it can only get BETTER, right?

Such a KS attracts attention in the comments and on various social media and advertising outlets. Backers tell their friends. It becomes a snowball rolling downhill, gathering backers. It gets bigger and bigger.

Your card gets charged WHEN A KICKSTARTER ENDS. Backing early (1st day) helps a great deal. If you're only moderately interested, back on the first day and help the KS take off strong. You can always drop later if you decide it's not quite for you or your finances are tight.

That is all.

Not quite, sorry.

CAPERS Noir goes to Kickstarter on Tuesday, March 12, at 9am EST.

If you’re going to back, do it on day one. Cuz of what I said above. :-)

Game on,


Die Laughing is Done!

Greetings victims,

Die Laughing is done and ready for the masses. I’ve sent backers all their rewards. The game is now available for purchase at

You can check it out HERE.

Now I move on to finalizing the CAPERS Noir Kickstarter. It’s all coming together and on track to go live on Tuesday, March 12 at 9am EST.

Game on,


Quick Update

Hello all,

Just a quick update on a couple things.

Die Laughing Fulfillment

If you backed Die Laughing on Kickstarter, you should have received a link to download the PDF. The hardcover and softcover book discount links will be sent soon. I just need to nail down an issue with the back covers. If all goes as expected, that’ll get wrapped up in the coming week.

CAPERS on Roll4It

CAPERS is being featured on the Roll4It Twitch channel. This is a great chance for me to show off the game with a spectacular cast. It’ll run 10:30am-12:30pm EST every Saturday from Feb. 16 to Mar. 9. The VoD of each episode should probably go up on the following Tuesday. This means the final episode VoD will go up on Roll4It’s YouTube channel on Mar. 12, the day the CAPERS Noir Kickstarter launches.

If you haven’t picked up CAPERS yet, there will be discount links available via @Roll4It and on the stream/video itself.


I leave you with a glimpse at artwork from the upcoming CAPERS Noir. Beth is working on final colors, but here are some of the inks.

Los Angeles Cityscape

Los Angeles Cityscape

Scenes from an Investigation

Scenes from an Investigation

Game on,


Big Announcements!

Hello NerdBurgerlings!

There's a whole bunch of stuff happening right now with NerdBurger Games. I'm going to give you a (hopefully) very quick rundown.


We'll be kicking off a Kickstarter for CAPERS Noir on March 12, 2019. This 50-page supplement will bring a whole bunch of new stuff to the CAPERS universe. Much of what's in the book will be usable for the core CAPERS game.

  • New character options

  • Expanded rules

  • New Powers

  • More GM info, including tools and advice

  • A complete 1940s backdrop for CAPERS Noir, a crime noir setting filled with criminals, cops, mystery, and monsters

This supplement will bring a plethora of new stuff to the game. If it does well, I have plans for two more supplements (CAPERS Covert, set in the 1960s and hearkening to classic James Bond style superspy/supervillain stuff and CAPERS OFFWORLD, tying all three eras together with time travel between them and bringing super-powered characters to a Flash Gordon/Buck Rogers style space-based campaign.

The ONLY way these other two supplements happen is if CAPERS Noir does well. So get on board for a journey through sixty years of CAPERS action and a flight to space! It promises to be a wild ride.

NerdBurger Games Twitch Channel and Campaign

I'll be guiding four saucy crackerjacks through a complete CAPERS campaign starting in March of 2019 on the brand new NerdBurger Games Twitch channel.

Subscribe now to ensure you don't miss out. It's gonna be a great time.

NerdBurger Games Swag

NBG has a RedBubble page. You can get t-shirts and other stuff there. Wanna proclaim your allegiance to CAPERS or Die Laughing? This is the place. There's also a lovely t-shirt telling people that "There's no such things as too many games" available. I'll be adding Murders & Acquisitions to the swag pile there soon.

NerdBurger Games Discord

NBG has a Discord. It's a great place to keep up to speed on everything that's happening in NerdBurgerVille. Sign up and say hi. We have a great little community forming up there and we'd love if you become a part of it.

That about covers it for now. I'll keep you apprised of future news as it firms up.

Thanks for supporting NerdBurger Games. We love all of you.

Game on,


In the Works

Hey there,

All sorts of things are “in the works” right now.


Should receive maps and paper minis print proofs today. If they’re good to go, this last part of the CAPERS Kickstarter will get fulfilled this week. If they need tweaking, it’ll be another couple weeks.


Artwork, graphic design, and editing are underway. Expect a firm Kickstarter date to be announced this month.

Die Laughing

Should upload the print files today. Will order a print proof as soon as they clear.


I’m having overlays made for my use. I’ll be running a weekly CAPERS campaign starting sometime in the next month or two.

I have leads on several opportunities for getting CAPERS onto other folks’ Twitch channels. More news once things are firmed up.

Game on,


2018 in Review

Hello everyone,

As 2018 wraps up, it’s time for a look back…and a look forward. This year has been one of growth for NerdBurger Games. Somewhat surprising growth, really. And it’s also been a year where NerdBurger Games has come into its own and is no longer just “some guy and the one game he made.” We have two bigger games on the market and Die Laughing is just weeks away from publishing.

I went to a ton of conventions (twelve in twelve months) and met a slew of great people. Other designers. Fans and backers. Freelancers. All in all, a great, if occasionally tiring, series of experiences.


Thank you to each and every one of you who backed one of our Kickstarters, bought a game, played games with me, ran our games at conventions and game days, or in any other way supported NerdBurger Games. It’s taken some time for this to happen, but I finally feel like NBG has a community. It’s a great feeling and I look forward to seeing what else we can accomplish in the coming years.

And thank you to all the great people who helped me make games this year. Writers, editors, layout folks, graphic designers, artists, playtesters. Dozens of people helped bring CAPERS and Die Laughing to life. Thank you all so much for your hard work.

Kickstarters and Fulfillment


From my point of view, CAPERS outperformed in every way. I make niche games. I figured I’d be happy if I pulled 300 backers. CAPERS got 532. It got featured on Geek & Sundry (twice). Word spread all over. It won fans among Twitch streamers, podcasters, bloggers, and so on. This interest, along with the backers’ call for it, is what’s pushing me toward making a supplement.

Die Laughing

I couldn’t help but have high expectations for Die Laughing, after CAPERS’ success. It’s a smaller game, and very niche as well, but it did quite well. 392 backers in a shortened, three-week campaign.

The success of these two Kickstarters, along with a couple other things that went well or were unexpected has led to…

A Profitable Year

2018 is NerdBurger Games’ first truly profitable year. I’ve stayed in the black for the couple years before, but the little extra money made went right back into purchasing artwork for something coming up or to help offset expenses for conventions. This year, profits actually put me in a position where I can pursue supplements for CAPERS, continue pushing forward on Project Thunderhawk, and take chances on a couple other opportunities, without endangering my personal finances.

Are these profits life-changing? No. Am I going to quit my day job? No. But this year has made the last few years of squeaking by feel worth it.

Murders & Acquisitions

M&A even saw an upswing this year, being featured in the Indie Cornucopia 6 Bundle of Holding back in November. Plus, I put the PDF in the hands of a BUNCH of Die Laughing backers (along with CAPERS PDFs).

What’s in Store for 2019?

NerdBurger Games hopes to build on this past year by pursuing a few different things.


CAPERS will receive at least one supplement, CAPERS Noir, which is tentatively planned for Kickstarter in March. If CAPERS Noir does well, CAPERS Covert is next on the docket, hopefully with a Kickstarter before the end of 2019. CAPERS Offworld, if it gets made, will happen in 2020.

I’ll be working on Project Thunderhawk here and there as the CAPERS supplements progress. Given that it uses the CAPERS Core system, it’s development will center on some sub-systems and the game world itself, not so much on the core mechanics. As of right now, I have no projection for when Project Thunderhawk might see public playtesting or a Kickstarter. It’s going to depend, in part, on how the CAPERS supplements do.


CAPERS was featured on Little Red Dot’s Twitch channel late in 2018 and was a rousing success. I’m looking to get the game on some additional Twitch channels in 2019. Things are in the works.

Additionally, I’ll be establishing a Twitch channel for NBG. The channel won’t have a ton of content. It’ll mostly be a place for me to run/promote my own CAPERS campaign and to run occasional other games (both mine and others). I expect to also occasionally run some playtests there and maybe even some “Inside the NerdBurger” glimpses of me working on stuff and talking game design.


The NerdBurger Games Discord has taken off over the past few months. I’ll be working to grow it more. Most notably, I’ll be hosting some voice chats beginning in the second half of January about RPG design, running a Kickstarter, and publishing your own game. I got my start in RPG freelancing because other people gave me a chance and guided me. I love paying that kind of support forward.


The 2019 conventions schedule will be significantly less busy that it was in 2018. My only concrete plans right now are to attend GenCon and do a couple of local Atlanta conventions. Will I travel to conventions in other parts of the country? I’m not sure yet.


Cuz I’m a glutton for punishment, I’m going to go ahead and enter CAPERS and Die Laughing into the running for both the ENnies and the Indie Groundbreaker Awards. Do I think I’ll win anything? Probably not. But I think I have a shot at getting nominated for something…and that’d be pretty cool.

That about does it for 2018. Onward into 2019. Keep an eye out here for more information on much of what was described above. And as always…

Game on,


Die Laughing Kickstarter - The Stats

Good morning,

I’m not a lover of statistics. That is, I’m not adept at manipulating statistics and looking at dozens of different permutations of such info. But I do like taking a look at the numbers. So here we go.

Some Basic Numbers

392 backers. $5575 pledged. 796% funded. $14.22 average pledge.

285 backed for Die Laughing. 31 wanted M&A also. 10 wanted CAPERS also. 60 wanted all three games. 25% wanted more than just the little horror game. Wow. Note to self: offer PDFs of previous games in future Kickstarters.

381 people “followed” the project. Of that, 75 converted and backed in those last two days. That’s 19%. From what I’ve seen that’s pretty decent.

613 people clicked on the video. 54% watched the whole thing. I imagine that comes out of the fact that it’s only about a minute long….and funny.

Die Laughing Kickstarter Referrals

The following chart is an approximation based on two metrics. First, Kickstarter reports where backers come from. The problem is, some of that info can be very non-specific, so it’s not all useful. Second, I asked people where they heard about the game in the backer survey. That’s self-reporting, so there will be some error/mis-remembering in there.

But I think this is a fairly accurate snapshot.

42% came from people finding the game on Kickstarter. That’s not surprising. But Facebook and Twitter were surprisingly effective for media that I often feel people just skim through. I’m particularly happy with the 20% from personal recommendations. Podcasts and streams were helpful. And then there was a lot of little bits and pieces.

All in all, it’s as I’ve said before. When you don’t have a huge, built-in fan base and you’re not widely known, EVERYTHING helps. If I hadn’t shouted from the Facebook and Twitter rooftops for three weeks, I’d have 20% less backers. If I hadn’t peppered every RPG news site, blog site, etc. I could find, I’d have 10% less backers.

Future Game Survey

I took this backer survey as an opportunity to see what types of games/supplements people might want from me in the future. People were allowed to choose more than one category. Here’s what I got:

I’m not surprised that more people wanted new smaller games. After all, if you’re pledging for a small game, you like small games, and probably want more. I AM surprised at seeing 108 people wanting supplements for my games. AND at 91 people wanting D&D stuff. I get it, D&D is crazy popular. But I’m surprised they want D&D stuff from me when there’s SO MUCH stuff out there now.

What will I create in the future? CAPERS supplements, as already planned. I’ve got another big game in the chute. And another smaller game. Will I do supplements for other games? Only time can tell.

So there you go. Numbers. Aren’t they fun?

Game on,


CAPERS Noir Specs

Hey all,

CAPERS Noir playtest feedback is in. I have some development/revision to do. There might be some additional playtesting, but we’ll see. I think it’s fair to say that there could be a Kickstarter for the game in February of March of next year. We’ll see, but it seems do-able.

What’s in CAPERS Noir, you ask? Here you go!

CAPERS Noir Specs:

  • 52 pages, softcover, color cover, color interior

  • Carries the CAPERS game into the 1940s, shifting focus from Prohibition era gangster action to 1940s crime noir stories. Character options are usable for the regular CAPERS game and also in CAPERS Noir.

  • 5 pages of 1940s setting overview.

  • 3 pages of new character options, including new Vices, point-build character options, and drawbacks.

  • 5 pages of expanded rules, including investigation rules, the Shade track (which tracks characters’ personal corruption that is influenced by the destruction wrought by WW2 and the veil between the real world and the spirit world thinning, and rules for contacts and connections.

  • 4 pages of new Powers, including Light Control, Shadow Control, and Possession.

  • 2 pages of 1940s equipment costs.

  • 4 pages of GM guidelines and advice focusing on investigations and the Shade track.

  • 8 pages of Los Angeles backdrop, including a map and 2 pages of new stat blocks.

  • 2 pages of 1940s law enforcement info, including The Rosewood Hunter Society, a private organization dedicated to understanding and hunting monsters.

  • 6 pages of monsters, including bogies, fiends, ghosts, and revenants.

  • 2 pages of general NPC stat blocks, including the femme fatale, private investigator, and street preacher.

  • 3 pages of GM Toolbox covering the Gloam, the realm of dead things and monsters.

Feel free to pop over to the NerdBurger Games Discord to talk about all this. I’d be happy to answer questions as much as I can.

Game on,


Final Girl? Final Day!

Almost done…

The Die Laughing Kickstarter ends today at 9pm Eastern.

If you haven’t backed yet, now is the time. HERE is your linkee.

72-page rough cut PDF to be released to all backers moments after the Kickstarter ends.

Game on,


Die Laughing Rough Cut

Real quick, just for those who aren’t sure they want to back Die Laughing on Kickstarter yet…

Do you want to play Die Laughing on Thanksgiving Day? I'll be releasing the 72-page "rough cut" PDF of the game to backers immediately upon the Kickstarter ending. For the record, the "rough cut" is fully illustrated, laid out, and so bloody pretty.

So there you go. Game in your hands minutes after the KS ends.

And then bigger, complete version a few months later.

Game on,


CAPERS Noir Glimpse


CAPERS Noir recently went to playtesters. I sent the entire draft of the (eventually 50-or-so page) supplement to multiple playtest groups along with an adventure and feedback form.

Wanna see a glimpse of what playtesters are seeing? Here you go.


CAPERS Noir features an all-new backdrop — Los Angeles in the 1940s. Here’s the first page.


CAPERS Noir is filled with monsters! The death and destruction caused by World War 2 has resulted in the thinning of the veil between the world and the realm of the dead, called The Gloam, in the game. Here are a couple monsters from the game.

So there you go. Enjoy. More to come in the future, as the playtesters tell me what is good, what needs work, and what is bad, bad, bad.

Game on,


Convention Reflections


With Die Laughing doing fairly well (for the small scale game it is), I’ve found myself examining my Kickstarters, conventions, and general sales from May 2016 to the present.


I make money here. M&A didn’t make a ton of profit, but I made a few bucks. CAPERS was actually fairly profitable, giving me a cushion with which to explore smaller offerings like Die Laughing and CAPERS Noir. Die Laughing looks to be profitable as well.

I feel like there are more ways I could leverage Kickstarter, even if I stick with my niche little games (which I fully realize will never be SUPER profitable, and I’m cool with that).

Online Sales

I made some money on sales with M&A. How will CAPERS perform, post Kickstarter? We’ll find out. Not much to say here until CAPERS has been around for a year or so.

Convention Sales

This is the area that was most surprising. I get books in conventions through two methods. I send them to bigger cons through the IGDN and I go to smaller cons myself and get a (generally much cheaper) booth or share with a friend or two.

Tallying five conventions of each type, I’ve made about $400 more doing smaller cons myself than I’ve made with IGDN big cons. Will I see a big swing up in sales with Origins and GenCon in 2019 since I’ll have at least three products to put on the shelves? Who knows. We’ll have to wait and see.

(Note: I make a good amount of money from those bigger cons, but I PAY a lot more to cover my share of the booth. That’s just how it works with bigger cons.)

But I can say this. If Origins and GenCon sales are disappointing, that might be the end of me putting my games into those few big cons. I feel like my little, niche games are getting lost in the shuffle. And truth be told, the numbers are bearing that out.

Holding off until after GenCon next year. But if things don’t improve, NerdBurger Games’ market/con strategy is likely going to change.

Game on,


T-Minus One Day and One Hour


One day and one hour to go until the Die Laughing Kickstarter goes live.

If you subscribe to this blog, you are among the most dedicated NerdBurger Games fans and we love you. And you’re also part of the marketing team. :-)

All aboard the hype train!