The next RPG up for NerdBurger Games is CAPERS. CAPERS is a super-powered game of 1920s gangsters. We're barreling toward a Kickstarter to make the game a reality. Stay tuned!
In CAPERS, players portray exceptional people – called "capers" by the general populace – who have been gifted with superhuman powers that defy the laws of science. You can play a gangster working to make his fortune in the vice-riddled 1920s. Alternatively, you can portray a member of law enforcement working to bring these criminals to justice.
Special Note: The CAPERS Preview Edition
Craig plans to release a preview edition of the game in November as part of a multi-month build-up to a Kickstarter. The preview edition will contain the rules, some setting info, a smattering of powers, an introductory adventure, and a bunch of pre-generated characters. It'll be nicely laid out with some illustrations, but not the final product. The final book will be prettier, with professional layout and more illustrations...and in COLOR!
The Game Mechanics
In CAPERS, each player uses a standard, poker-style deck of playing cards (52 suit cards plus 2 jokers) to resolve actions. When you attempt a task, you have a certain number of cards you can flip based on a Trait and maybe an applicable Skill. You can flip one or more cards, choosing to end your card flipping and take the result of the last card flipped whenever you want. The card flip accounts for both success/failure of the check and degree of success/failure of the attempt. You might get a success on a card flip but with a low degree of success. You can stick with that result or gamble and flip more cards to try to get a better degree of success and hopefully avoid flipping a card that fails the check.
Plans for the Game
Like Murders & Acquisitions, CAPERS will be a self-contained game with everything you need to play in a single rule book. Craig plans to run a Kickstarter to fund final artwork, layout, etc. soon. There will certainly be a variety of PDF support materials offered along with the game itself. Here's what Craig is planning for support materials.
- Character Sheet - A form-fillable PDF character sheet.
- GM Screen Inserts - This supplement (available in portrait and landscape orientations) provides the GM with quick access to all the most important CAPERS game information. You can print the pages on heavy cardstock or place them in the sleeves of generic GM screens for easy use.
- Rules One-Sheet- A simple one-sheet rules summary, ideal for new players or as a handy reference at the game table.
- Pre-Generated Characters - Several pre-generated character sheets (form-fillable PDFs) featuring a variety of characters, ideal for quick pick-up and play games.
- Adventures - A variety of pre-written adventures of Prohibition action. These adventures were culled from the variety of adventures playtesters used to make the game super cool.