The next RPG up for NerdBurger Games is CAPERS. CAPERS is a (sort of) supers game set in the 1920s Prohibition Era of the United States.
Eye beams and Tommy guns!
In CAPERS, players portray exceptional people – called "capers" by the general populace – who have been gifted with superhuman powers that defy the laws of science. You can play a gangster working to make his fortune in the vice-riddled 1920s. Alternatively, you can portray a member of law enforcement working to bring these criminals to justice.
The Game Mechanics
In CAPERS, each player uses a standard deck of playing cards (jokers included) to resolve actions. When you attempt a task, you have a certain number of cards you can flip based on a Trait and maybe an applicable Skill. You can flip one or more cards, choosing to end your card flipping and take the result of the last card flipped whenever you want. The card flip accounts for both success/failure of the check as well as degree of success/failure of the attempt. You might get a success on a card flip but with a low degree of success. You can stick with that result or gamble and flip more cards to try to get a better degree of success and hopefully avoid flipping a card that fails the check.
Plans for the Game
Like Murders & Acquisitions, CAPERS is intended to be a self-contained game with everything you need to play in a single rule book. Craig plans to run a Kickstarter to fund final artwork, layout, etc. once the game is fully developed and playtested. There will certainly be a variety of PDF support materials offered along with the game itself.
CAPERS is in its infancy but we're looking for playtesters. If you're interested in playtesting CAPERS, drop us a line at email@example.com.